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For AArch32 LDREXD and STREXD, architecturally the 32-bit word at the lowest address is always Rt and the one at addr+4 is Rt2, even if the CPU is big-endian. Our implementation does these with a single 64-bit store, so if we're big-endian then we need to put the two 32-bit halves together in the opposite order to little-endian, so that they end up in the right places. We were trying to do this with the gen_aa32_frob64() function, but that is not correct for the usermode emulator, because there there is a distinction between "load a 64 bit value" (which does a BE 64-bit access and doesn't need swapping) and "load two 32 bit values as one 64 bit access" (where we still need to do the swapping, like system mode BE32). Backports commit 3448d47b3172015006b79197eb5a69826c6a7b6d from qemu |
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msvc | ||
qemu | ||
samples | ||
tests | ||
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AUTHORS.TXT | ||
Brewfile | ||
ChangeLog | ||
config.mk | ||
COPYING | ||
COPYING.LGPL2 | ||
COPYING_GLIB | ||
CREDITS.TXT | ||
install-cmocka-linux.sh | ||
list.c | ||
make.sh | ||
Makefile | ||
msvc.bat | ||
pkgconfig.mk | ||
README.md | ||
uc.c | ||
windows_export.bat |
Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
- Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See docs/COMPILE.md file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in a TODO list.
CREDITS.TXT records important contributors of our project.