unicorn/qemu/tcg/aarch64/tcg-target.h
Richard Henderson 2ea6dfbd63
tcg: Add support for vector compare select
Perform a per-element conditional move. This combination operation is
easier to implement on some host vector units than plain cmp+bitsel.
Omit the usual gvec interface, as this is intended to be used by
target-specific gvec expansion call-backs.

Backports commit f75da2988eb2457fa23d006d573220c5c680ec4e from qemu
2019-05-24 18:21:13 -04:00

162 lines
5.7 KiB
C

/*
* Initial TCG Implementation for aarch64
*
* Copyright (c) 2013 Huawei Technologies Duesseldorf GmbH
* Written by Claudio Fontana
*
* This work is licensed under the terms of the GNU GPL, version 2 or
* (at your option) any later version.
*
* See the COPYING file in the top-level directory for details.
*/
#ifndef AARCH64_TCG_TARGET_H
#define AARCH64_TCG_TARGET_H
#define TCG_TARGET_INSN_UNIT_SIZE 4
#define TCG_TARGET_TLB_DISPLACEMENT_BITS 24
#undef TCG_TARGET_STACK_GROWSUP
typedef enum {
TCG_REG_X0, TCG_REG_X1, TCG_REG_X2, TCG_REG_X3,
TCG_REG_X4, TCG_REG_X5, TCG_REG_X6, TCG_REG_X7,
TCG_REG_X8, TCG_REG_X9, TCG_REG_X10, TCG_REG_X11,
TCG_REG_X12, TCG_REG_X13, TCG_REG_X14, TCG_REG_X15,
TCG_REG_X16, TCG_REG_X17, TCG_REG_X18, TCG_REG_X19,
TCG_REG_X20, TCG_REG_X21, TCG_REG_X22, TCG_REG_X23,
TCG_REG_X24, TCG_REG_X25, TCG_REG_X26, TCG_REG_X27,
TCG_REG_X28, TCG_REG_X29, TCG_REG_X30,
/* X31 is either the stack pointer or zero, depending on context. */
TCG_REG_SP = 31,
TCG_REG_XZR = 31,
TCG_REG_V0 = 32, TCG_REG_V1, TCG_REG_V2, TCG_REG_V3,
TCG_REG_V4, TCG_REG_V5, TCG_REG_V6, TCG_REG_V7,
TCG_REG_V8, TCG_REG_V9, TCG_REG_V10, TCG_REG_V11,
TCG_REG_V12, TCG_REG_V13, TCG_REG_V14, TCG_REG_V15,
TCG_REG_V16, TCG_REG_V17, TCG_REG_V18, TCG_REG_V19,
TCG_REG_V20, TCG_REG_V21, TCG_REG_V22, TCG_REG_V23,
TCG_REG_V24, TCG_REG_V25, TCG_REG_V26, TCG_REG_V27,
TCG_REG_V28, TCG_REG_V29, TCG_REG_V30, TCG_REG_V31,
/* Aliases. */
TCG_REG_FP = TCG_REG_X29,
TCG_REG_LR = TCG_REG_X30,
TCG_AREG0 = TCG_REG_X19,
} TCGReg;
#define TCG_TARGET_NB_REGS 64
/* used for function call generation */
#define TCG_REG_CALL_STACK TCG_REG_SP
#define TCG_TARGET_STACK_ALIGN 16
#define TCG_TARGET_CALL_ALIGN_ARGS 1
#define TCG_TARGET_CALL_STACK_OFFSET 0
/* optional instructions */
#define TCG_TARGET_HAS_div_i32 1
#define TCG_TARGET_HAS_rem_i32 1
#define TCG_TARGET_HAS_ext8s_i32 1
#define TCG_TARGET_HAS_ext16s_i32 1
#define TCG_TARGET_HAS_ext8u_i32 1
#define TCG_TARGET_HAS_ext16u_i32 1
#define TCG_TARGET_HAS_bswap16_i32 1
#define TCG_TARGET_HAS_bswap32_i32 1
#define TCG_TARGET_HAS_not_i32 1
#define TCG_TARGET_HAS_neg_i32 1
#define TCG_TARGET_HAS_rot_i32 1
#define TCG_TARGET_HAS_andc_i32 1
#define TCG_TARGET_HAS_orc_i32 1
#define TCG_TARGET_HAS_eqv_i32 1
#define TCG_TARGET_HAS_nand_i32 0
#define TCG_TARGET_HAS_nor_i32 0
#define TCG_TARGET_HAS_clz_i32 1
#define TCG_TARGET_HAS_ctz_i32 1
#define TCG_TARGET_HAS_ctpop_i32 0
#define TCG_TARGET_HAS_deposit_i32 1
#define TCG_TARGET_HAS_extract_i32 1
#define TCG_TARGET_HAS_sextract_i32 1
#define TCG_TARGET_HAS_extract2_i32 1
#define TCG_TARGET_HAS_movcond_i32 1
#define TCG_TARGET_HAS_add2_i32 1
#define TCG_TARGET_HAS_sub2_i32 1
#define TCG_TARGET_HAS_mulu2_i32 0
#define TCG_TARGET_HAS_muls2_i32 0
#define TCG_TARGET_HAS_muluh_i32 0
#define TCG_TARGET_HAS_mulsh_i32 0
#define TCG_TARGET_HAS_extrl_i64_i32 0
#define TCG_TARGET_HAS_extrh_i64_i32 0
#define TCG_TARGET_HAS_goto_ptr 1
#define TCG_TARGET_HAS_div_i64 1
#define TCG_TARGET_HAS_rem_i64 1
#define TCG_TARGET_HAS_ext8s_i64 1
#define TCG_TARGET_HAS_ext16s_i64 1
#define TCG_TARGET_HAS_ext32s_i64 1
#define TCG_TARGET_HAS_ext8u_i64 1
#define TCG_TARGET_HAS_ext16u_i64 1
#define TCG_TARGET_HAS_ext32u_i64 1
#define TCG_TARGET_HAS_bswap16_i64 1
#define TCG_TARGET_HAS_bswap32_i64 1
#define TCG_TARGET_HAS_bswap64_i64 1
#define TCG_TARGET_HAS_not_i64 1
#define TCG_TARGET_HAS_neg_i64 1
#define TCG_TARGET_HAS_rot_i64 1
#define TCG_TARGET_HAS_andc_i64 1
#define TCG_TARGET_HAS_orc_i64 1
#define TCG_TARGET_HAS_eqv_i64 1
#define TCG_TARGET_HAS_nand_i64 0
#define TCG_TARGET_HAS_nor_i64 0
#define TCG_TARGET_HAS_clz_i64 1
#define TCG_TARGET_HAS_ctz_i64 1
#define TCG_TARGET_HAS_ctpop_i64 0
#define TCG_TARGET_HAS_deposit_i64 1
#define TCG_TARGET_HAS_extract_i64 1
#define TCG_TARGET_HAS_sextract_i64 1
#define TCG_TARGET_HAS_extract2_i64 1
#define TCG_TARGET_HAS_movcond_i64 1
#define TCG_TARGET_HAS_add2_i64 1
#define TCG_TARGET_HAS_sub2_i64 1
#define TCG_TARGET_HAS_mulu2_i64 0
#define TCG_TARGET_HAS_muls2_i64 0
#define TCG_TARGET_HAS_muluh_i64 1
#define TCG_TARGET_HAS_mulsh_i64 1
#define TCG_TARGET_HAS_direct_jump 1
#define TCG_TARGET_HAS_v64 1
#define TCG_TARGET_HAS_v128 1
#define TCG_TARGET_HAS_v256 0
#define TCG_TARGET_HAS_andc_vec 1
#define TCG_TARGET_HAS_orc_vec 1
#define TCG_TARGET_HAS_not_vec 1
#define TCG_TARGET_HAS_neg_vec 1
#define TCG_TARGET_HAS_abs_vec 1
#define TCG_TARGET_HAS_shi_vec 1
#define TCG_TARGET_HAS_shs_vec 0
#define TCG_TARGET_HAS_shv_vec 1
#define TCG_TARGET_HAS_cmp_vec 1
#define TCG_TARGET_HAS_mul_vec 1
#define TCG_TARGET_HAS_sat_vec 1
#define TCG_TARGET_HAS_minmax_vec 1
#define TCG_TARGET_HAS_bitsel_vec 0
#define TCG_TARGET_HAS_cmpsel_vec 0
#define TCG_TARGET_DEFAULT_MO (0)
#define TCG_TARGET_HAS_MEMORY_BSWAP 1
static inline void flush_icache_range(uintptr_t start, uintptr_t stop)
{
__builtin___clear_cache((char *)start, (char *)stop);
}
void tb_target_set_jmp_target(uintptr_t, uintptr_t, uintptr_t);
#ifdef CONFIG_SOFTMMU
#define TCG_TARGET_NEED_LDST_LABELS
#endif
#define TCG_TARGET_NEED_POOL_LABELS
#endif /* AARCH64_TCG_TARGET_H */