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These Haskell bindings make large use of c2hs to generate much of the code, so Unicorn's const_generator is not used. The emulator is based on the Either monad transformer. The IO monad is used to run the underlying Unicorn library, while the Either monad is used to handle errors. Instructions on how to build the bindings are located in bindings/haskell/README.TXT. The same samples found in samples/ can be found in bindings/haskell/samples. They should produce the same output, with slight differences in their error handling and messaging.
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Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Ruby, Python, Java, MSVC, .NET, Go, Delphi/Free Pascal and Haskell.
- Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See COMPILE.TXT file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in a TODO list.
CREDITS.TXT records important contributors of our project.