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30 lines
1 KiB
C
30 lines
1 KiB
C
/* Unicorn Emulator Engine */
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/* By Nguyen Anh Quynh <aquynh@gmail.com>, 2015 */
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#ifndef UC_QEMU_TARGET_ARM_H
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#define UC_QEMU_TARGET_ARM_H
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// functions to read & write registers
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int arm_reg_read(struct uc_struct *uc, unsigned int *regs, void **vals, int count);
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int arm_reg_write(struct uc_struct *uc, unsigned int *regs, void *const *vals, int count);
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int arm64_reg_read(struct uc_struct *uc, unsigned int *regs, void **vals, int count);
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int arm64_reg_write(struct uc_struct *uc, unsigned int *regs, void *const *vals, int count);
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void arm_reg_reset(struct uc_struct *uc);
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void arm64_reg_reset(struct uc_struct *uc);
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DEFAULT_VISIBILITY
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void arm_uc_init(struct uc_struct* uc);
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void armeb_uc_init(struct uc_struct* uc);
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DEFAULT_VISIBILITY
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void arm64_uc_init(struct uc_struct* uc);
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void arm64eb_uc_init(struct uc_struct* uc);
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extern const int ARM_REGS_STORAGE_SIZE_arm;
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extern const int ARM_REGS_STORAGE_SIZE_armeb;
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extern const int ARM64_REGS_STORAGE_SIZE_aarch64;
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extern const int ARM64_REGS_STORAGE_SIZE_aarch64eb;
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#endif
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