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glasm: Reorder unreachable image instructions to the bottom
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@ -9,103 +9,7 @@
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namespace Shader::Backend::GLASM {
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void EmitBindlessImageSampleImplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageSampleExplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageGather(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageGatherDref(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageFetch(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageQueryDimensions(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageQueryLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageGradient(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageRead(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageWrite(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageSampleImplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageSampleExplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageGather(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageGatherDref(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageFetch(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageQueryDimensions(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageQueryLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageGradient(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageRead(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageWrite(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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static std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info,
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std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info,
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[[maybe_unused]] const IR::Value& index) {
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// FIXME
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return fmt::format("texture[{}]", info.descriptor_index);
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@ -242,4 +146,100 @@ void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
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throw NotImplementedException("GLASM instruction");
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}
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void EmitBindlessImageSampleImplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageSampleExplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageGather(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageGatherDref(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageFetch(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageQueryDimensions(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageQueryLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageGradient(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageRead(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageWrite(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageSampleImplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageSampleExplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageGather(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageGatherDref(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageFetch(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageQueryDimensions(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageQueryLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageGradient(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageRead(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageWrite(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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} // namespace Shader::Backend::GLASM
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