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Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway. |
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cubeb_sink.cpp | ||
cubeb_sink.h | ||
null_sink.h | ||
sdl2_sink.cpp | ||
sdl2_sink.h | ||
sink.h | ||
sink_details.cpp | ||
sink_details.h | ||
sink_stream.cpp | ||
sink_stream.h |