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Update site/content/entry/yuzu-progress-report-may-2021/index.md
Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com>
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@ -43,7 +43,7 @@ yuzu has to be able to [properly emulate this behaviour](https://github.com/yuzu
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something epicboy had no problem properly implementing for us.
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{{< imgs
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"./blits.png| Here’s a beautifully detailed example of the old out-of-bounds wrong behaviour in red, and the correct result in blue, with the affected area moving to the next row,as it should"
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"./blits.png| Here’s a beautifully detailed example of the old out-of-bounds incorrect behaviour in red, and the correct result in blue, with the affected area moving to the next row, as it should"
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>}}
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The result is quite noticeable in games that use this blit technique, such as `Shantae` and `Pixel Game Maker Series Werewolf Princess Kaguya`, which we mentioned in the previous progress report.
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