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Fixes part 3
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@ -102,9 +102,9 @@ We don’t recommend to use this settting for normal gameplay, but if anyone wan
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## Graphical fixes
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One of the missing video formats is `VP8`, we didn’t implement it until now because there were no known games that used it, similar to `HEVC`.
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Turns out there are at least 3 known games using VP8, `Ty the Tasmanian Tiger`, `Diablo II: Resurrected`, and `Pokémon Brilliant Diamond/Shining Pearl`, so
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[epicboy](https://github.com/yuzu-emu/yuzu/pull/7326) shamelessly attacked his keyboard and implemented [VP8 support](https://github.com/yuzu-emu/yuzu/pull/7326) into yuzu.
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One of the missing video formats is `VP8`, we didn’t implement it until now because there were very few known games that used it.
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There are at least 3 known games using VP8 at the moment, `Ty the Tasmanian Tiger`, `Diablo II: Resurrected`, and `Pokémon Brilliant Diamond/Shining Pearl`, so
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[epicboy](https://github.com/yuzu-emu/yuzu/pull/7326) attacked his keyboard and implemented [VP8 support](https://github.com/yuzu-emu/yuzu/pull/7326) into yuzu.
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{{< imgs
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"./vp8.mp4| Cue the fanfare (Pokémon Shining Pearl)"
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@ -142,9 +142,6 @@ Since we don’t have that many GPU developers available (especially in finals m
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[Blinkhawk](https://github.com/FernandoS27) [fixed them and added texture format](https://github.com/yuzu-emu/yuzu/pull/7368) `D24S8` to `RGBA8` conversions to Vulkan,
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fixing several crashes affecting both APIs in this new old Pokémon release.
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Note that despite the fixes, Vulkan still causes a Device Loss (GPU driver cuts the work) related crashes on Unity games.
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We recommend sticking to OpenGL for the moment.
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Morph later included [some more fixes](https://github.com/yuzu-emu/yuzu/pull/7395) for this pull request.
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Another issue affecting our lovely Dawn trainer (who would pick the male equivalent?) is an interesting corruption that can happen in battles and in reflections after some
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@ -187,6 +184,7 @@ supported by some graphics drivers, improving compatibility.
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These four changes help `DRAGON QUEST BUILDERS`, but more work is required to make the game playable. If you're interested in testing this game, use Vulkan, or
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disable Asynchronous GPU Emulation when using OpenGL.
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Beware, crashes may happen.
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{{< imgs
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"./dqb.png| Missing graphics make the game not an optimal experience for now (DRAGON QUEST BUILDERS)"
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@ -288,21 +286,22 @@ stayed alive even though the kernel got destroyed, thus causing yuzu to crash.
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[By making the kernel own these threads](https://github.com/yuzu-emu/yuzu/pull/7359), we ensure they get destroyed when the kernel gets destroyed.
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Thus the crash is mitigated.
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## Yet more homebrew fixes
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[All](https://github.com/yuzu-emu/yuzu/pull/7393) [these](https://github.com/yuzu-emu/yuzu/pull/7394) [PRs](https://github.com/yuzu-emu/yuzu/pull/7407) are part of the
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on-going effort to implement support for [Skyline](https://github.com/skyline-dev/skyline) modding framework in yuzu.
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See progress [here](https://github.com/yuzu-emu/yuzu/issues/7392).
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The framework's developer, [jam1garner](https://github.com/jam1garner) offered their assistance to work alongside the yuzu team to speed up this process.
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The PRs mentioned here are just setting up the stage for larger changes that are yet to come.
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Thus the day when yuzu will fully support the Skyline framework, is not too far away.
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[OatmealDome](https://github.com/OatmealDome) fixed a bug that caused some homebrew to not boot. The fix was to
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[pass default threadinfo when the kernel creates a thread](https://github.com/yuzu-emu/yuzu/pull/7320), thus allowing homebrew to boot.
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## Skyline framework, part 1
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[itsmeft24](https://github.com/itsmeft24), [jam1garner](https://github.com/jam1garner), and Morph started working in adding support for the
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[Skyline](https://github.com/skyline-dev/skyline) modding framework.
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This will allow for more intricate code mods, such as using [ARCropolis](https://github.com/Raytwo/ARCropolis), a mod loader for Smash Ultimate made by
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[Raytwo](https://github.com/Raytwo) and [blujay](https://github.com/blu-dev).
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[All](https://github.com/yuzu-emu/yuzu/pull/7393) [these](https://github.com/yuzu-emu/yuzu/pull/7394) [PRs](https://github.com/yuzu-emu/yuzu/pull/7407) are part of the
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on-going effort to implement support for modding framework in yuzu.
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There are more juicy additions, but they didn't make it in time to be mentioned in this article, we will continue to expand on Skyline's progress in December's report.
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See the current progress [here](https://github.com/yuzu-emu/yuzu/issues/7392).
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## General changes and bugfixes
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Not much to talk about in this section this time, mostly just service stubs and implementations.
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@ -317,6 +316,8 @@ Since the game requires online services, it won’t be playable for now.
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## Future projects
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More work on Skyline support has been done during the writing of this article, but didn't make it in time to include it here, so we will continue next month.
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`Project Gaia` continues to progress and be optimized as we speak, we're not that far away from starting internal testing on it.
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That’s all folks! As always, thank you so much for your attention, and we’ll see you next time!
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