Fixing a wrong PR

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Matías Locatti 2022-09-16 18:47:07 -03:00 committed by GitHub
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@ -43,7 +43,7 @@ However, keeping Xenoblade's 15000+ distinct pipelines all in memory simultaneou
To this end, byte[] looked for any issues in yuzu that might be causing the GPU driver to hold on to more memory than it needs to.
byte[] noticed that OpenGL tracks individual objects for shader source code in addition to just for compiled shaders.
Properly {{< gh-hovercard "8682" "allowing these shader source code objects to be freed" >}} reclaims a substantial amount of wasted memory.
Properly {{< gh-hovercard "8684" "allowing these shader source code objects to be freed" >}} reclaims a substantial amount of wasted memory.
Users can expect much lower VRAM and RAM usage now while running OpenGL and [suffering emotional damage](https://www.youtube.com/watch?v=i1ojUmdF42U).
{{< imgs