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Update index.md
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@ -55,7 +55,7 @@ This led to a couple of fixes implemented first by {{< gh-hovercard "12749" "byt
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This change opened the floodgates to applet emulation and is the starting point to get [Direct Memory Import](https://github.com/skyline-emu/skyline/pull/2106) in the future–but let’s slow down a bit, there’s more to cover.
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This change opened the floodgates to applet emulation and is the starting point to get [Direct Memory Import](https://github.com/skyline-emu/skyline/pull/2106) in the future–but let’s slow down a bit, there’s more to cover.
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{{< imgs
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{{< imgs
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"./miiedit.mp4| Time to launch another program, GPU!"
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"./miiedit.mp4| Time to launch another program, GPU! Right click the video to unmute it"
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>}}
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>}}
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### Project Leviathan
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### Project Leviathan
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@ -87,7 +87,7 @@ FSR in particular was converted from a compute shader to a fragment shader, so p
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The end result is the same, with no image quality changes–but now FSR can be used while games display the native inline keyboard, for example.
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The end result is the same, with no image quality changes–but now FSR can be used while games display the native inline keyboard, for example.
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{{< imgs
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{{< imgs
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"./keyboard.mp4| That transparency behind the keyboard wasn’t free"
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"./keyboard.mp4| That transparency behind the keyboard wasn’t free. Right click the video to unmute it"
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>}}
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>}}
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### [I AM the applet manager](https://www.youtube.com/watch?v=7ZLS5KNDelI)
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### [I AM the applet manager](https://www.youtube.com/watch?v=7ZLS5KNDelI)
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@ -113,7 +113,7 @@ Maide was responsible for making {{< gh-hovercard "12831" "audio emulation" >}}
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Games should be able to share audio playback with applets, right? Sharing is caring.
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Games should be able to share audio playback with applets, right? Sharing is caring.
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{{< imgs
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{{< imgs
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"./web2.mp4| Special menus included (Super Mario 3D All-Stars)"
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"./web2.mp4| Special menus included (Super Mario 3D All-Stars). Right click the video to unmute it"
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>}}
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>}}
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### Universal Serialization Byte[]
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### Universal Serialization Byte[]
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@ -541,13 +541,13 @@ Progress feels so good! You could learn a little, Windows.
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Work on multiprocess support is far from over. We’re aiming to support `QLaunch`, meaning being able to boot the native game launcher, launch games from there, close them, suspend them, launch a different game, the whole deal.
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Work on multiprocess support is far from over. We’re aiming to support `QLaunch`, meaning being able to boot the native game launcher, launch games from there, close them, suspend them, launch a different game, the whole deal.
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{{< imgs
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{{< imgs
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"./ql1.mp4| QLaunching in 3, 2, 1!"
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"./ql1.mp4| QLaunching in 3, 2, 1! Right click the video to unmute it"
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>}}
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>}}
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Resuming a game works too.
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Resuming a game works too.
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{{< imgs
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{{< imgs
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"./ql2.mp4| Back and forth"
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"./ql2.mp4| Back and forth. Right click the video to unmute it"
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>}}
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>}}
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The work on applets and multiprocess is exposing a lot of hidden bugs in multiple areas–the accuracy improvements are a very welcome addition to having this much fun testing and running the applets.
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The work on applets and multiprocess is exposing a lot of hidden bugs in multiple areas–the accuracy improvements are a very welcome addition to having this much fun testing and running the applets.
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