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@ -55,7 +55,7 @@ This led to a couple of fixes implemented first by {{< gh-hovercard "12749" "byt
This change opened the floodgates to applet emulation and is the starting point to get [Direct Memory Import](https://github.com/skyline-emu/skyline/pull/2106) in the futurebut lets slow down a bit, theres more to cover. This change opened the floodgates to applet emulation and is the starting point to get [Direct Memory Import](https://github.com/skyline-emu/skyline/pull/2106) in the futurebut lets slow down a bit, theres more to cover.
{{< imgs {{< imgs
"./miiedit.mp4| Time to launch another program, GPU!" "./miiedit.mp4| Time to launch another program, GPU! Right click the video to unmute it"
>}} >}}
### Project Leviathan ### Project Leviathan
@ -87,7 +87,7 @@ FSR in particular was converted from a compute shader to a fragment shader, so p
The end result is the same, with no image quality changesbut now FSR can be used while games display the native inline keyboard, for example. The end result is the same, with no image quality changesbut now FSR can be used while games display the native inline keyboard, for example.
{{< imgs {{< imgs
"./keyboard.mp4| That transparency behind the keyboard wasnt free" "./keyboard.mp4| That transparency behind the keyboard wasnt free. Right click the video to unmute it"
>}} >}}
### [I AM the applet manager](https://www.youtube.com/watch?v=7ZLS5KNDelI) ### [I AM the applet manager](https://www.youtube.com/watch?v=7ZLS5KNDelI)
@ -113,7 +113,7 @@ Maide was responsible for making {{< gh-hovercard "12831" "audio emulation" >}}
Games should be able to share audio playback with applets, right? Sharing is caring. Games should be able to share audio playback with applets, right? Sharing is caring.
{{< imgs {{< imgs
"./web2.mp4| Special menus included (Super Mario 3D All-Stars)" "./web2.mp4| Special menus included (Super Mario 3D All-Stars). Right click the video to unmute it"
>}} >}}
### Universal Serialization Byte[] ### Universal Serialization Byte[]
@ -541,13 +541,13 @@ Progress feels so good! You could learn a little, Windows.
Work on multiprocess support is far from over. Were aiming to support `QLaunch`, meaning being able to boot the native game launcher, launch games from there, close them, suspend them, launch a different game, the whole deal. Work on multiprocess support is far from over. Were aiming to support `QLaunch`, meaning being able to boot the native game launcher, launch games from there, close them, suspend them, launch a different game, the whole deal.
{{< imgs {{< imgs
"./ql1.mp4| QLaunching in 3, 2, 1!" "./ql1.mp4| QLaunching in 3, 2, 1! Right click the video to unmute it"
>}} >}}
Resuming a game works too. Resuming a game works too.
{{< imgs {{< imgs
"./ql2.mp4| Back and forth" "./ql2.mp4| Back and forth. Right click the video to unmute it"
>}} >}}
The work on applets and multiprocess is exposing a lot of hidden bugs in multiple areasthe accuracy improvements are a very welcome addition to having this much fun testing and running the applets. The work on applets and multiprocess is exposing a lot of hidden bugs in multiple areasthe accuracy improvements are a very welcome addition to having this much fun testing and running the applets.