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Update index.md
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@ -10,6 +10,10 @@ Greetings Yuz-ers! Welcome to September's progress report. This month we offer y
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<!--more-->
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## Feel the motion
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## An emulator inside an emulator
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`Super Mario 3D All-Stars` is a special case, in several aspects. For starters the game is just a container for several other binary executables (known as `Program NCAs`), each one with their own Title ID. Step one to get this game to boot is to handle [a particular case like this](https://github.com/yuzu-emu/yuzu/pull/4675), a job [Morph](https://github.com/Morph1984) did.
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@ -21,7 +25,7 @@ Next step, unimplemented functions. [Morph](https://github.com/Morph1984) did a
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Similarly, [`GetPreviousProgramIndex` needed to be stubbed](https://github.com/yuzu-emu/yuzu/pull/4676). The end result is getting the game-selector/menu working.
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{{< imgs
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"./menu.png| For now, just the menu and soundtrack sections (Super Mario 3D All-Stars)"
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"./menu.png| For now, just the menu and soundtrack sections! (Super Mario 3D All-Stars)"
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>}}
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## Nvidia specific fixes
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@ -40,6 +44,14 @@ Recent Nvidia Geforce drivers (past the 446.14 version) introduced a performance
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`Clubhouse Games: 51 Worldwide Classics` now manages to boot and with a save, load the board games. [Morph](https://github.com/Morph1984) managed this by [implemention the `Get/SetNpadHandheldActivationMode` function](https://github.com/yuzu-emu/yuzu/pull/4683). The game will render almost everything in black for now, so don't consider it playable yet.
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{{< single-title-imgs
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"Paint it all black (Clubhouse Games: 51 Worldwide Classics)"
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"./51a.png"
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"./51b.png"
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>}}
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## Future projects
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