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BSoD suggestions
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@ -95,20 +95,20 @@ epicboy jumped in to keep the ball rolling and started by solving the geometry p
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"./popfix.mp4"
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"./popfix.mp4"
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>}}
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>}}
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This was achieved by {{< gh-hovercard "8023" "improving the accuracy of the constant buffer uploads" >}}, and has the added benefit of also fixing rendering issues in `Monster Hunter Ries` and `Diablo® II: Resurrected™`.
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This was achieved by {{< gh-hovercard "8023" "improving the accuracy of the constant buffer uploads" >}}, and has the added benefit of also fixing rendering issues in `Monster Hunter Rise`.
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{{< imgs
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{{< single-title-imgs
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"./rise.png| Such a pretty intro (MONSTER HUNTER RISE)"
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"Such a pretty intro (MONSTER HUNTER RISE)"
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"./rise.png"
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"./rise2.png"
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>}}
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>}}
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{{< single-title-imgs-compare
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"From Monster to Monster Hunter (MONSTER HUNTER RISE)"
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{{< imgs
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"./risebug.png"
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"./diablo2.png| A real classic (Diablo® II: Resurrected™)"
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"./risefix.png"
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>}}
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>}}
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As you can see, Diablo II has some UI rendering issues, but at least every character has access to all their limbs now!
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Another issue that was quickly pointed out, is that Nvidia hardware would eat VRAM like crazy, to the point of filling up even high end hardware in minutes.
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Another issue that was quickly pointed out, is that Nvidia hardware would eat VRAM like crazy, to the point of filling up even high end hardware in minutes.
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{{< imgs
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{{< imgs
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