BSoD suggestions

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Matías Locatti 2022-04-04 05:33:57 -03:00 committed by GitHub
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@ -95,19 +95,19 @@ epicboy jumped in to keep the ball rolling and started by solving the geometry p
"./popfix.mp4" "./popfix.mp4"
>}} >}}
This was achieved by {{< gh-hovercard "8023" "improving the accuracy of the constant buffer uploads" >}}, and has the added benefit of also fixing rendering issues in `Monster Hunter Ries` and `Diablo® II: Resurrected™`. This was achieved by {{< gh-hovercard "8023" "improving the accuracy of the constant buffer uploads" >}}, and has the added benefit of also fixing rendering issues in `Monster Hunter Rise`.
{{< imgs {{< single-title-imgs
"./rise.png| Such a pretty intro (MONSTER HUNTER RISE)" "Such a pretty intro (MONSTER HUNTER RISE)"
>}} "./rise.png"
"./rise2.png"
>}}
&nbsp; {{< single-title-imgs-compare
"From Monster to Monster Hunter (MONSTER HUNTER RISE)"
{{< imgs "./risebug.png"
"./diablo2.png| A real classic (Diablo® II: Resurrected™)" "./risefix.png"
>}} >}}
As you can see, Diablo II has some UI rendering issues, but at least every character has access to all their limbs now!
Another issue that was quickly pointed out, is that Nvidia hardware would eat VRAM like crazy, to the point of filling up even high end hardware in minutes. Another issue that was quickly pointed out, is that Nvidia hardware would eat VRAM like crazy, to the point of filling up even high end hardware in minutes.