BSoD suggestions

This commit is contained in:
Matías Locatti 2022-04-04 05:33:57 -03:00 committed by GitHub
parent cc2a460e73
commit 1954ed0249
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -95,19 +95,19 @@ epicboy jumped in to keep the ball rolling and started by solving the geometry p
"./popfix.mp4"
>}}
This was achieved by {{< gh-hovercard "8023" "improving the accuracy of the constant buffer uploads" >}}, and has the added benefit of also fixing rendering issues in `Monster Hunter Ries` and `Diablo® II: Resurrected™`.
This was achieved by {{< gh-hovercard "8023" "improving the accuracy of the constant buffer uploads" >}}, and has the added benefit of also fixing rendering issues in `Monster Hunter Rise`.
{{< imgs
"./rise.png| Such a pretty intro (MONSTER HUNTER RISE)"
>}}
{{< single-title-imgs
"Such a pretty intro (MONSTER HUNTER RISE)"
"./rise.png"
"./rise2.png"
>}}
&nbsp;
{{< imgs
"./diablo2.png| A real classic (Diablo® II: Resurrected™)"
>}}
As you can see, Diablo II has some UI rendering issues, but at least every character has access to all their limbs now!
{{< single-title-imgs-compare
"From Monster to Monster Hunter (MONSTER HUNTER RISE)"
"./risebug.png"
"./risefix.png"
>}}
Another issue that was quickly pointed out, is that Nvidia hardware would eat VRAM like crazy, to the point of filling up even high end hardware in minutes.