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@ -150,10 +150,11 @@ Thanks to epicboy, [users no longer have to suffer this sudden crash](https://gi
[implement the `ProcessMemory` and `CodeMemory` kernel SVCs](https://github.com/yuzu-emu/yuzu/pull/7519) (Supervisor Calls), which are some of the changes needed to support
the [Skyline](https://github.com/skyline-dev/skyline) framework for modding.
Part of the ongoing work includes adding support in yuzu for all tiers of `subsdk`.
Games can use `subsdk` tiers from 0 to 8, with 9 being free.
Skyline uses `subsdk9` to operate, so [jam1garner](https://github.com/jam1garner) included support for the remaining
[two missing tiers in yuzu, 8 and 9](https://github.com/yuzu-emu/yuzu/pull/7523).
Part of the ongoing work included adding support in yuzu for all tiers of `subsdk`, which [jam1garner](https://github.com/jam1garner) did by [adding the last two missing tiers in yuzu](https://github.com/yuzu-emu/yuzu/pull/7523).
Games are able to use any number of `subsdk` tiers (from 0 to 9), but in practice, no title will use all of them.
Since they're used in order, the probabilities of using the last ones are near zero.
For this reason, Skyline overrides the last `subsdk` to modify game code, without conflicting with the lower tier `subsdk`'s.
There are still a couple of things that need to be implemented before it's ready, but things are certainly getting closer to being completed.