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Hola yuz-ers! Here we are with May’s progress report, with dozens of additions to discuss.
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This month we include kernel changes, input and UI improvements, graphical fixes, the saga of the legendary *dot*, and even free extra VRAM!
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Hola yuz-ers! Wee bring you May's progress report, with dozens of additions to discuss.
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These include kernel changes, input and UI improvements, graphical fixes, the saga of the legendary *dot*, and even free extra VRAM!
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<!--more-->
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## Pokémon Snap, but it’s New
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`New Pokémon Snap`’s release left us with tons of work to do to make the game playable. To begin with, Snap experiences crashes during gameplay,
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`New Pokémon Snap`’s release resulted in tons of work to be done to make the game playable. To begin with, Snap experiences crashes during gameplay,
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an issue [epicboy](https://github.com/ameerj) was not happy about.
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Now, yuzu has an optimized fast path for `uniform bindings`, the conditions to take advantage of it are that buffers must be both small and *non-null*. Turns out,
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null buffers managed to skip this check, causing stabilities along the way.
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@ -176,7 +176,7 @@ Users reported crashes when pressing Enter after naming a ruleset or controller
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Turns out, the `QLineEdit::returnPressed` signal generated a [race condition](https://en.wikipedia.org/wiki/Race_condition), resulting in the crashes.
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[Switching to `Qt::QueuedConnection`](https://github.com/yuzu-emu/yuzu/pull/6339) solved the issue.
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Additionally, testing confirms that games can leave regions of memory uninitialized if a text check is performed and doesn’t result in either `Failure` or `Confirm`,
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Additionally, testing confirmed that games can leave regions of memory uninitialized if a text check is performed and doesn’t result in either `Failure` or `Confirm`,
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resulting, again, in crashes.
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[This is fixed by reading only the text check message.](https://github.com/yuzu-emu/yuzu/pull/6374). Thank you gidoly and OZ for all the help in finding this!
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@ -260,7 +260,7 @@ toastUnlimited reluctantly [added the CPU tab to per-game settings.](https://git
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Now, while we’re on this subject, some things that need to be clarified about the CPU settings tab.
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Unsafe was originally only intended for CPUs that lacked the FMA instruction set, which causes games to run at very low framerates.
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Later on, a fix was discovered that could boost the performance of `Luigi’s Mansion 3` by reducing precision. This was described in
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[January’s progress report](https://yuzu-emu.org/entry/yuzu-progress-report-jan-2021/)
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[January’s progress report.](https://yuzu-emu.org/entry/yuzu-progress-report-jan-2021/)
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As a result, we recommend users of CPUs that do have FMA to stick to `Accurate` and only force `Unsafe` for Luigi’s Mansion 3.
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Using Unsafe is known to cause precision issues, for example, exaggerating the hitboxes of characters in `Super Smash Bros. Ultimate`.
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@ -281,7 +281,7 @@ We provide some examples in the following beautiful and totally perfect table:
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toastUnlimited also gave us the option to [apply settings while games are running](https://github.com/yuzu-emu/yuzu/pull/6346).
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This can help more comfortably test for ideal settings while playing.
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Keep in mind that settings that won’t change until a reboot won’t be affected by the apply button until after a yuzu restart.
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Keep in mind that settings that require a reboot to take effect, won't be affected by the apply button.
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{{< imgs
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"./apply.png| "
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