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Update index.md
Updated hades comparison chart.
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@ -38,7 +38,7 @@ There is an exception to make, the Intel Linux Vulkan driver is not stable at th
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stick to OpenGL.
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stick to OpenGL.
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{{< imgs
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{{< imgs
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"./perf.png| Integrated GPU users benefit the most from Hades"
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"./perf_ea_vs_hades_ea.png| Integrated GPU users benefit the most from Hades"
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>}}
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>}}
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Hades implements a `Pipeline Cache` for both Vulkan and OpenGL, meaning no matter which API you are using, all shaders are now stored and reused the next time the game is
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Hades implements a `Pipeline Cache` for both Vulkan and OpenGL, meaning no matter which API you are using, all shaders are now stored and reused the next time the game is
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