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## Future projects
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Some of our devs have recently been implementing the preliminary work in dynarmic needed for hardware `fastmem`, a feature that will lower part of the load when the CPU accesses
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memory, which will help with boosting the performance of the emulator.
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This feature has been in debate for over a year, with the devs going back and forth on how to implement it on Windows, as there are some complications that arise from how the
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memory is managed in this OS.
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We expect to have nice surprises for you on its release, as it will be the prerequisite for more exciting stuff to come.
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Now, I know we keep teasing `Project Hades`, but we have good news!
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SPIR-V is finalized, GLASM is in its final testing, and GLSL is not far behind. Few regressions remain to be squashed.
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Once the shading languages are done, previous features like the old asynchronous shaders are reimplemented, and the fine tuning is finished, it will finally be released.
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