Update site/content/entry/yuzu-progress-report-jul-2020/index.md

Co-authored-by: VolcaEM <63682805+VolcaEM@users.noreply.github.com>
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This is tradition by now. [Morph](https://github.com/Morph1984) fixed another bug in `Kirby Star Allies`, this time by [implementing MirrorOnceClampOGL](https://github.com/yuzu-emu/yuzu/pull/4082). This is done by using the `GL_EXT_texture_mirror_clamp` extension on the OpenGL drivers that support it. The Intel driver doesnt, so the older `GL_MIRROR_CLAMP_TO_EDGE` property is used.
This is tradition by now. [Morph](https://github.com/Morph1984) fixed another bug in `Kirby Star Allies`, this time by [implementing MirrorOnceClampOGL](https://github.com/yuzu-emu/yuzu/pull/4082). This is done by using the `GL_EXT_texture_mirror_clamp` extension on the OpenGL drivers that support it. The Intel driver doesnt, so, with those GPUs, yuzu fallbacks to `GL_MIRROR_CLAMP_TO_EDGE`.
Improvements to the texture cache by [implementing additional checks](https://github.com/yuzu-emu/yuzu/pull/4176) done by [Rodrigo](https://github.com/ReinUsesLisp) fixed crashing issues on Turing GPUs (RTX 2000 and GTX 1600 series) experienced in `The Legend of Zelda: Breath of the Wild`. Now you can load saves normally, so, get moving, save the princess!