Update site/content/entry/yuzu-progress-report-may-2021/index.md

Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com>
This commit is contained in:
Matías Locatti 2021-06-09 09:30:07 -03:00 committed by GitHub
parent 4018763d54
commit 4391e707ff
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -117,7 +117,7 @@ error-checking functions.
bunnei has also greatly simplified the original `IPC` code, which should improve the memory usage and performance of these operations.
As a consequence of the changes introduced in the previous `KAutoObject` PR, the maximum values for many of the kernel objects have started to be enforced. This resulted in
crashes in games that open and close sessions often, such as `Nintendo Labo`, `Pokémon Sword` and `Pokémon Shield`, due to yuzu not managing sessions correctly.
crashes in games that open and close sessions often, such as `Nintendo Labo`, `Pokémon Sword`, and `Pokémon Shield`, due to yuzu not managing sessions correctly.
The root problem was also the cause of small memory leaks that hadn't been noticed until now, since the sessions weren't being properly closed and remained in memory.
For this reason, bunnei implemented mechanisms for moving and closing objects in a [follow-up PR](https://github.com/yuzu-emu/yuzu/pull/6347), which corrected the way the
session counter and its opening and closing operations worked.