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Update site/content/entry/yuzu-progress-report-may-2021/index.md
Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com>
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@ -117,7 +117,7 @@ error-checking functions.
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bunnei has also greatly simplified the original `IPC` code, which should improve the memory usage and performance of these operations.
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bunnei has also greatly simplified the original `IPC` code, which should improve the memory usage and performance of these operations.
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As a consequence of the changes introduced in the previous `KAutoObject` PR, the maximum values for many of the kernel objects have started to be enforced. This resulted in
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As a consequence of the changes introduced in the previous `KAutoObject` PR, the maximum values for many of the kernel objects have started to be enforced. This resulted in
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crashes in games that open and close sessions often, such as `Nintendo Labo`, `Pokémon Sword` and `Pokémon Shield`, due to yuzu not managing sessions correctly.
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crashes in games that open and close sessions often, such as `Nintendo Labo`, `Pokémon Sword`, and `Pokémon Shield`, due to yuzu not managing sessions correctly.
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The root problem was also the cause of small memory leaks that hadn't been noticed until now, since the sessions weren't being properly closed and remained in memory.
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The root problem was also the cause of small memory leaks that hadn't been noticed until now, since the sessions weren't being properly closed and remained in memory.
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For this reason, bunnei implemented mechanisms for moving and closing objects in a [follow-up PR](https://github.com/yuzu-emu/yuzu/pull/6347), which corrected the way the
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For this reason, bunnei implemented mechanisms for moving and closing objects in a [follow-up PR](https://github.com/yuzu-emu/yuzu/pull/6347), which corrected the way the
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session counter and its opening and closing operations worked.
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session counter and its opening and closing operations worked.
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