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Update index.md
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@ -315,7 +315,7 @@ Games don’t report their motion vector data to the console, since they were ne
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There are ways to implement this, we could add one frame of delay and extrapolate data.
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The downside here is that 33ms of delay for 30 FPS games would be utterly disgusting.
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We could guess motion from previous frames, but this could have a very high performance cost and produce very erratic results, old frames can't read the future.
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We could guess motion from previous frames, but this could have a very high performance cost and can potentially produce erratic results, old frames can't read the future.
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Or we could dip our toes into AI, which has given us unsatisfactory results in the past.
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As you can see, while coding a generic way to extract motion vector data might be possible, it’s a huge endeavour, so expect it to be a very low priority at the moment.
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We have bigger fires to put out first, after all.
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