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Update site/content/entry/yuzu-progress-report-may-2021/index.md
Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com>
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@ -15,7 +15,7 @@ We have dozens of changes to discuss: Kernel fixes, input and UI improvements, g
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`New Pokémon Snap`’s release resulted in tons of work needed to make the game playable. For starters, Snap experienced crashes during gameplay,
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an issue [epicboy](https://github.com/ameerj) was not happy about.
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The buffer cache rewrite introduced an optimized fast path for `uniform bindings`, the conditions to take advantage of it are that buffers must be both small and *non-null*. Turns out,
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The [buffer cache rewrite](https://yuzu-emu.org/entry/yuzu-bcr/) introduced an optimized fast path for `uniform bindings`, but the conditions to take advantage of it are that buffers must be both small and *non-null*. Turns out,
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null buffers were not being explicitly checked for, causing stabilities along the way.
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[Properly checking for those zero sized buffers](https://github.com/yuzu-emu/yuzu/pull/6322) fixed the stability issues the new Snap was facing.
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