mirror of
https://github.com/yuzu-emu/yuzu-emu.github.io.git
synced 2026-08-09 11:15:00 +00:00
Update index.md
This commit is contained in:
parent
b04711dec6
commit
886cc56bc0
|
|
@ -140,7 +140,7 @@ The solution we came up with for Vulkan is similar to a previous trick [we used
|
|||
With a regular draw, we are able to use the built-in hardware support for applying a stencil mask, and produce the same result as OpenGL.
|
||||
|
||||
|
||||
The new system in place works by drawing a fullscreen triangle, which allows the regular stencil hardware to handle masking and buffer writing. Thanks to this, {{< gh-hovercard "11320" "rendering issues in grass and bushes in Red Dead Redemption are now solved" >}}!
|
||||
The new system in place works by drawing a fullscreen triangle, which allows the regular stencil hardware to handle masking and buffer writing. Thanks to this, {{< gh-hovercard "11320" "rendering issues in grass and bushes in Red Dead Redemption are now solved." >}}
|
||||
Howdy! You get correct rendering directly to your face, like it or not.
|
||||
|
||||
{{< single-title-imgs
|
||||
|
|
|
|||
Loading…
Reference in a new issue