Update index.md

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Matías Locatti 2023-09-09 13:34:06 -03:00 committed by GitHub
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@ -140,7 +140,7 @@ The solution we came up with for Vulkan is similar to a previous trick [we used
With a regular draw, we are able to use the built-in hardware support for applying a stencil mask, and produce the same result as OpenGL.
The new system in place works by drawing a fullscreen triangle, which allows the regular stencil hardware to handle masking and buffer writing. Thanks to this, {{< gh-hovercard "11320" "rendering issues in grass and bushes in Red Dead Redemption are now solved" >}}!
The new system in place works by drawing a fullscreen triangle, which allows the regular stencil hardware to handle masking and buffer writing. Thanks to this, {{< gh-hovercard "11320" "rendering issues in grass and bushes in Red Dead Redemption are now solved." >}}
Howdy! You get correct rendering directly to your face, like it or not.
{{< single-title-imgs