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Update site/content/entry/yuzu-progress-report-may-2021/index.md
Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com>
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@ -60,7 +60,7 @@ Now that asynchronous GPU emulation is implemented, this is no longer the case.
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The solution epicboy came up with is, instead of letting the nvflinger service handle the counter, [let the graphics API inform the counter after it finishes drawing the frame](https://github.com/yuzu-emu/yuzu/pull/6317).
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This way, the value is far more accurate and stable on performance oscillations.
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Additionally, the update frequency of the counter was changed from 2000 ms to 500 ms, giving more information on the reading.
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Additionally, the update frequency of the counter was changed from 2000 ms to 500 ms to allow for more frequent and up-to-date information to be displayed.
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A big one for Vulkan users waiting for `Project Reaper`to leave the development board.
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The previous Vulkan `memory allocator` used local memory as top priority (that’s the physical VRAM on your dedicated GPU),
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