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Update index.md
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@ -431,12 +431,12 @@ So Blinkhawk replaced this system for predictive flushing some years ago, improv
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With this release of the yuzu fried chicken, Blinkhawk introduces the new reactive flushing, which has the following fixes:
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Old regressions such as `Bayonetta 2`'s shadows.
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Lighting in `Xenoblade Chronicles` games.
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Improves performance in buffer-heavy games like `Monster Hunter Rise`.
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Thumbnails and in-game photos in a bunch of games like saves in `Xenoblade Chronicles Definitive Edition` and `Xenoblade Chronicles 3`, camera photos in `ASTRAL CHAIN` and partially thumbnails in `Luigi's Mansion 3`.
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Vertex explosions in `Pokemon Violet/Scarlet` and `Yoshi’s Crafted World`.
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Make High GPU Accuracy fully use asynchronous buffers in Vulkan, improving performance.
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- Old regressions such as `Bayonetta 2`'s shadows.
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- Lighting in `Xenoblade Chronicles` games.
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- Improves performance in buffer-heavy games like `Monster Hunter Rise`.
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- Thumbnails and in-game photos in a bunch of games like saves in `Xenoblade Chronicles Definitive Edition` and `Xenoblade Chronicles 3`, camera photos in `ASTRAL CHAIN` and partially thumbnails in `Luigi's Mansion 3`.
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- Vertex explosions in `Pokemon Violet/Scarlet` and `Yoshi’s Crafted World`.
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- Make High GPU Accuracy fully use asynchronous buffers in Vulkan, improving performance.
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{{< single-title-imgs
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"From left to right, Bayonetta 2, ASTRAL CHAIN, Xenoblade Chronicles Definitive Edition, and Luigi’s Mansion 3"
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