Update index.md

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Matías Locatti 2023-06-09 06:42:27 -03:00 committed by GitHub
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@ -431,12 +431,12 @@ So Blinkhawk replaced this system for predictive flushing some years ago, improv
With this release of the yuzu fried chicken, Blinkhawk introduces the new reactive flushing, which has the following fixes:
Old regressions such as `Bayonetta 2`'s shadows.
Lighting in `Xenoblade Chronicles` games.
Improves performance in buffer-heavy games like `Monster Hunter Rise`.
Thumbnails and in-game photos in a bunch of games like saves in `Xenoblade Chronicles Definitive Edition` and `Xenoblade Chronicles 3`, camera photos in `ASTRAL CHAIN` and partially thumbnails in `Luigi's Mansion 3`.
Vertex explosions in `Pokemon Violet/Scarlet` and `Yoshis Crafted World`.
Make High GPU Accuracy fully use asynchronous buffers in Vulkan, improving performance.
- Old regressions such as `Bayonetta 2`'s shadows.
- Lighting in `Xenoblade Chronicles` games.
- Improves performance in buffer-heavy games like `Monster Hunter Rise`.
- Thumbnails and in-game photos in a bunch of games like saves in `Xenoblade Chronicles Definitive Edition` and `Xenoblade Chronicles 3`, camera photos in `ASTRAL CHAIN` and partially thumbnails in `Luigi's Mansion 3`.
- Vertex explosions in `Pokemon Violet/Scarlet` and `Yoshis Crafted World`.
- Make High GPU Accuracy fully use asynchronous buffers in Vulkan, improving performance.
{{< single-title-imgs
"From left to right, Bayonetta 2, ASTRAL CHAIN, Xenoblade Chronicles Definitive Edition, and Luigis Mansion 3"