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Hang
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@ -232,7 +232,7 @@ Additionally, epicboy also mitigated the crashes that happened when emulation wa
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management and usage, since they simplify some of the synchronization challenges inherent to multithreading.
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management and usage, since they simplify some of the synchronization challenges inherent to multithreading.
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With this change, the number of crashes caused by race conditions between working threads upon shutdown was supposed to decrease, but it also introduced a new bug that would
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With this change, the number of crashes caused by race conditions between working threads upon shutdown was supposed to decrease, but it also introduced a new bug that would
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cause yuzu to hand when the emulation was stopped.
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cause yuzu to hang when the emulation was stopped.
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This problem was caused by the order in which objects were being destroyed, which epicboy
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This problem was caused by the order in which objects were being destroyed, which epicboy
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[fixed in a follow-up PR](https://github.com/yuzu-emu/yuzu/pull/7078).
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[fixed in a follow-up PR](https://github.com/yuzu-emu/yuzu/pull/7078).
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