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Matías Locatti 2024-01-11 04:15:31 -03:00 committed by GitHub
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@ -220,7 +220,7 @@ The result? Three thousand eight hundred and fifty eight lines of code added to
So, wasted effort? With byte[]? Never.
The game wouldnt render correctly because the emulator was binding float images with a mismatched sampler type.
By {{< gh-hovercard "12432" "forcing the use of floats" >}} for all pixel formats in the shader cache which arent explicitly declared as integer, mobile drivers are now able to properly render the Mario brothers in all their flat glory.
By {{< gh-hovercard "12432" "forcing the use of floats" >}} for all pixel formats in the shader cache which arent explicitly declared as integer, mobile drivers are now able to properly render the Mario brothers in all their flat glory, along with at least **71** [other games!](https://www.reddit.com/r/EmulationOnAndroid/comments/18od8vw/single_pr_fixes_a_lot_of_games_in_yuzu/)
{{< imgs
"./tokfix.png|Now thats more like it, it only costs us a shader invalidation (Paper Mario: The Origami King)"