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Update index.md
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@ -134,7 +134,11 @@ A similar change [was needed for OpenGL.](https://github.com/yuzu-emu/yuzu/pull/
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Finally, [implementing glDepthRangeIndexeddNV](https://github.com/yuzu-emu/yuzu/pull/5997) solves out of range issues in the depth buffer.
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vids of d6
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{{< single-title-imgs
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"Disgaea 6: Defiance of Destiny"
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"./d6bug.mp4"
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"./d6fix.mp4"
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>}}
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[Rodrigo](https://github.com/ReinUsesLisp) [fixed a bug in Vulkan’s stream buffer,](https://github.com/yuzu-emu/yuzu/pull/5919) improving performance and reducing VRAM use, while also making better use of the dedicated VRAM, instead of falling back to shared VRAM, better known as just system RAM.
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@ -160,7 +164,9 @@ Another new feature [german77](https://github.com/german77) added is [mouse pann
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This allows to set the mouse as an analog stick, allowing very comfortable gameplay on games that for example use the right analog stick as camera control.
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By default, pressing Ctrl + F9 toggles this feature.
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vid
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{{< imgs
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"./panning.mp4| Keyobard warriors rejoyce! (The Legend of Zelda: Breath of the Wild)"
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>}}
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A [separate PR](https://github.com/yuzu-emu/yuzu/pull/5929) improves panning functionality even more, giving it a more natural control.
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@ -170,7 +176,11 @@ This solves issues experienced in `Super Mario 3D World + Bowser’s Fury`.
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[Jatoxo](https://github.com/Jatoxo) gives us a feature we didn’t know we wanted. [Added depth to the analog sticks](https://github.com/yuzu-emu/yuzu/pull/5894) of the Pro Controller in the controls preview.
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See the result for yourself!
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gifs
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{{< single-title-imgs
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"Nothing beats quality of life changes like this"
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"./stickold.mp4"
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"./sticknew.mp4"
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>}}
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## Audio achievements
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