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Update site/content/entry/yuzu-progress-report-may-2021/index.md
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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@ -40,7 +40,7 @@ This can be partially solved by using High GPU accuracy in OpenGL with Assembly
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Textures blits (bit block transfers, a combination of bitmaps) can sometimes work out of bounds by design, by interleaving copy regions.
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yuzu has to be able to [understand this behaviour](https://github.com/yuzu-emu/yuzu/pull/6289) and return the correct portion,
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something epicboy had no problem in properly implementing for us.
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something epicboy had no problem properly implementing for us.
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{{< imgs
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"./blits.png| Here’s a beautifully detailed example of the old out-of-bounds wrong behaviour in red, and the correct result in blue, with the affected area moving to the next row,as it should"
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