Update site/content/entry/yuzu-progress-report-may-2021/index.md

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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Matías Locatti 2021-06-09 00:18:11 -03:00 committed by liushuyu
parent 82f4e39eef
commit c93869e056

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@ -40,7 +40,7 @@ This can be partially solved by using High GPU accuracy in OpenGL with Assembly
Textures blits (bit block transfers, a combination of bitmaps) can sometimes work out of bounds by design, by interleaving copy regions.
yuzu has to be able to [understand this behaviour](https://github.com/yuzu-emu/yuzu/pull/6289) and return the correct portion,
something epicboy had no problem in properly implementing for us.
something epicboy had no problem properly implementing for us.
{{< imgs
"./blits.png| Heres a beautifully detailed example of the old out-of-bounds wrong behaviour in red, and the correct result in blue, with the affected area moving to the next row,as it should"