mirror of
https://github.com/yuzu-emu/yuzu-emu.github.io.git
synced 2025-08-02 07:01:24 +00:00
Apply suggestions from code review
Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com>
This commit is contained in:
parent
1e1f1fb150
commit
d2fe2d55ea
|
@ -84,9 +84,9 @@ respectively.
|
|||
but would cause Nvidia GPUs to crash when using the Vulkan API.
|
||||
This crash happened when blitting textures with different format types, something that points to a problem in the texture cache that will be addressed in a future PR.
|
||||
|
||||
Blinkhawk also updated the Vulkan headers to introduce a [fix an extension and implemented logical operations](https://github.com/yuzu-emu/yuzu/pull/7599).
|
||||
Blinkhawk also updated the Vulkan headers to [fix an extension and implemented logical operations](https://github.com/yuzu-emu/yuzu/pull/7599).
|
||||
Both the extension and these logical operations are used by Vulkan to describe and process data, in order to compose the frames that will later be sent to the screen.
|
||||
This PR fixes the sand and shadow graphical problems in The Legend of Zelda: Skyward Sword, and also the shadow problems in seen on Xenoblade Chronicles 2.
|
||||
This PR fixes the sand and shadow graphical problems in `The Legend of Zelda: Skyward Sword`, and also the shadow problems as seen in `Xenoblade Chronicles 2`.
|
||||
|
||||
{{< single-title-imgs-compare
|
||||
"When you invert the polarity of your HDR display (Xenoblade Chronicles 2)"
|
||||
|
|
Loading…
Reference in a new issue