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Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com>
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Matías Locatti 2022-01-11 03:03:16 -03:00 committed by GitHub
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@ -84,9 +84,9 @@ respectively.
but would cause Nvidia GPUs to crash when using the Vulkan API.
This crash happened when blitting textures with different format types, something that points to a problem in the texture cache that will be addressed in a future PR.
Blinkhawk also updated the Vulkan headers to introduce a [fix an extension and implemented logical operations](https://github.com/yuzu-emu/yuzu/pull/7599).
Blinkhawk also updated the Vulkan headers to [fix an extension and implemented logical operations](https://github.com/yuzu-emu/yuzu/pull/7599).
Both the extension and these logical operations are used by Vulkan to describe and process data, in order to compose the frames that will later be sent to the screen.
This PR fixes the sand and shadow graphical problems in The Legend of Zelda: Skyward Sword, and also the shadow problems in seen on Xenoblade Chronicles 2.
This PR fixes the sand and shadow graphical problems in `The Legend of Zelda: Skyward Sword`, and also the shadow problems as seen in `Xenoblade Chronicles 2`.
{{< single-title-imgs-compare
"When you invert the polarity of your HDR display (Xenoblade Chronicles 2)"