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Update site/content/entry/yuzu-progress-report-may-2021/index.md
Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com>
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@ -332,7 +332,7 @@ This feature has been in debate for over a year, with the devs going back and fo
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memory is managed in this OS.
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We expect to have nice surprises for you on its release, as it will be the prerequisite for more exciting stuff to come.
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Now, speaking of `Project Hades`, good news!
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Now, I know we keep teasing `Project Hades`, but we have good news!
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SPIR-V is finalized, GLASM is in its final testing, and GLSL is not far behind. Few regressions remain to be squashed.
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Once the shading languages are done, previous features like the old asynchronous shaders are reimplemented, and the fine tuning is finished, it will finally be released.
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We're trying to release it alongside Reaper, but time will tell.
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