mirror of
https://github.com/yuzu-emu/yuzu-emu.github.io.git
synced 2026-08-09 11:15:00 +00:00
Update index.md
This commit is contained in:
parent
1f2efb4f68
commit
d9c6dc0f3d
|
|
@ -239,7 +239,7 @@ One unwanted side effect with this is that video playback won’t be able to kee
|
|||
To mitigate this, byte[] {{< gh-hovercard "10666" "added a toggle" >}} in `Emulation > Configure… > Graphics > Advanced` called “Sync to framerate of video playback” that, when enabled, will dynamically re-enable the framerate limit while a video cutscene is playing.
|
||||
|
||||
{{< imgs
|
||||
"./af.png| Totally not the same pic"
|
||||
"./af.png| Totally not the same pic from earlier"
|
||||
>}}
|
||||
|
||||
While digging into the AccelerateDMA code, Epicboy found an {{< gh-hovercard "10583" "incorrect check" >}} that affected buffer-to-texture copies.
|
||||
|
|
@ -323,7 +323,7 @@ For cases like these, [t895](https://github.com/t895) added a dialog to {{< gh-h
|
|||
>}}
|
||||
|
||||
{{< single-title-imgs
|
||||
"It’s also a great way to enjoy touch-only games (WITCH ON THE HOLY NIGHT)"
|
||||
"It’s also a great way to enjoy touch-only games (Witch on the Holy Night)"
|
||||
"./ov1.png"
|
||||
"./ov2.png"
|
||||
>}}
|
||||
|
|
|
|||
Loading…
Reference in a new issue