Update index.md

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Matías Locatti 2023-07-10 06:20:08 -03:00 committed by GitHub
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@ -239,7 +239,7 @@ One unwanted side effect with this is that video playback wont be able to kee
To mitigate this, byte[] {{< gh-hovercard "10666" "added a toggle" >}} in `Emulation > Configure… > Graphics > Advanced` called “Sync to framerate of video playback” that, when enabled, will dynamically re-enable the framerate limit while a video cutscene is playing.
{{< imgs
"./af.png| Totally not the same pic"
"./af.png| Totally not the same pic from earlier"
>}}
While digging into the AccelerateDMA code, Epicboy found an {{< gh-hovercard "10583" "incorrect check" >}} that affected buffer-to-texture copies.
@ -323,7 +323,7 @@ For cases like these, [t895](https://github.com/t895) added a dialog to {{< gh-h
>}}
{{< single-title-imgs
"Its also a great way to enjoy touch-only games (WITCH ON THE HOLY NIGHT)"
"Its also a great way to enjoy touch-only games (Witch on the Holy Night)"
"./ov1.png"
"./ov2.png"
>}}