Changes to the VRAM image

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Matías Locatti 2022-05-11 00:38:34 -03:00 committed by GitHub
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@ -118,13 +118,12 @@ He fixed the reported issues and further cleaned up the code to improve code qua
`Xenoblade Chronicles 2` and `Hyrule Warriors: Age of Calamity` would experience interesting issues which were caused by the new `GPU Garbage Collector` introduced as part of `Project Y.F.C.`. `Xenoblade Chronicles 2` and `Hyrule Warriors: Age of Calamity` would experience interesting issues which were caused by the new `GPU Garbage Collector` introduced as part of `Project Y.F.C.`.
We talked about those changes back in [January](https://yuzu-emu.org/entry/yuzu-progress-report-jan-2022/#other-graphical-fixes). We talked about those changes back in [January](https://yuzu-emu.org/entry/yuzu-progress-report-jan-2022/#other-graphical-fixes).
As you can see below, `Xenoblade Chronicles 2` would use exorbitant amounts of VRAM in OpenGL (Vulkan was unaffected): As you can see on the top bar below, `Xenoblade Chronicles 2` would use exorbitant amounts of VRAM in OpenGL (top bar).
The bottom bar shows the result after the fixes were implemented.
{{< single-title-imgs {{< imgs
"Not a great way to test your whole VRAM (Xenoblade Chronicles 2)" "./xc2bug.png| Not the best way to test your whole VRAM (Xenoblade Chronicles 2)"
"./xc2bug.png" >}}
"./xc2fix.png"
>}}
`Age of Calamity` would display *interesting* graphics at random intervals: `Age of Calamity` would display *interesting* graphics at random intervals: