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Changes to the VRAM image
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@ -118,13 +118,12 @@ He fixed the reported issues and further cleaned up the code to improve code qua
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`Xenoblade Chronicles 2` and `Hyrule Warriors: Age of Calamity` would experience interesting issues which were caused by the new `GPU Garbage Collector` introduced as part of `Project Y.F.C.`.
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`Xenoblade Chronicles 2` and `Hyrule Warriors: Age of Calamity` would experience interesting issues which were caused by the new `GPU Garbage Collector` introduced as part of `Project Y.F.C.`.
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We talked about those changes back in [January](https://yuzu-emu.org/entry/yuzu-progress-report-jan-2022/#other-graphical-fixes).
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We talked about those changes back in [January](https://yuzu-emu.org/entry/yuzu-progress-report-jan-2022/#other-graphical-fixes).
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As you can see below, `Xenoblade Chronicles 2` would use exorbitant amounts of VRAM in OpenGL (Vulkan was unaffected):
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As you can see on the top bar below, `Xenoblade Chronicles 2` would use exorbitant amounts of VRAM in OpenGL (top bar).
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The bottom bar shows the result after the fixes were implemented.
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{{< single-title-imgs
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{{< imgs
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"Not a great way to test your whole VRAM (Xenoblade Chronicles 2)"
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"./xc2bug.png| Not the best way to test your whole VRAM (Xenoblade Chronicles 2)"
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"./xc2bug.png"
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>}}
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"./xc2fix.png"
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>}}
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`Age of Calamity` would display *interesting* graphics at random intervals:
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`Age of Calamity` would display *interesting* graphics at random intervals:
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