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@ -34,12 +34,12 @@ The awesome devs working on [Skyline Emulator](https://github.com/skyline-emu/sk
The implemented changes in part 1 of Project Y.F.C. include:
* Full rework of the GPU driver, based on the reverse-engineering and code from Skyline Emulator with full permission from the respective team.
* Full rework of GPU memory management.
* Initial implementation of GPU Channels, fixing `Super Smash Bros. Ultimate` “World of Light” mode, `Deltarune`, and several other games.
* Bug fixes and performance improvements to the GPU DMA engine.
* Several fixes for Vulkan, the GPU Buffer Cache, and the Shader Decompiler, all of which affect multiple games.
* Reworked host frame presentation to be considerably smoother (improves `Xenoblade Chronicles` games).
* Full rework of the GPU driver, based on the reverse-engineering and code from Skyline Emulator with full permission from the respective team.
* Full rework of GPU memory management.
* Initial implementation of GPU Channels, fixing `Super Smash Bros. Ultimate` “World of Light” mode, `Deltarune`, and several other games.
* Bug fixes and performance improvements to the GPU DMA engine.
* Several fixes for Vulkan, the GPU Buffer Cache, and the Shader Decompiler, all of which affect multiple games.
* Reworked host frame presentation to be considerably smoother (improves `Xenoblade Chronicles` games).
{{< single-title-imgs
"The "World of Light" single-player mode is now playable! (Super Smash Bros. Ultimate)"