Update index.md

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Matías Locatti 2023-01-06 04:37:34 -03:00 committed by GitHub
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date = "2023-01-05T12:00:00-03:00"
title = "Progress Report December 2020"
title = "Progress Report December 2022"
author = "Honghoa"
coauthor = "GoldenX86"
forum = 0
@ -90,7 +90,7 @@ The results speak for themselves:
"Here you can see an ideal test case for SMAA, the simple triangle of death"
"./noaa.png"
"./smaa.png"
>}}
>}}
{{< single-title-imgs
"Ropes and power lines, the classical example for anti-aliasing testing (Pokémon Scarlet)"
@ -113,7 +113,7 @@ Only users with old integrated GPUs should avoid SMAA. For the rest, its a sa
"SMAA doesnt suffer from the horrible colour banding of FXAA (The Legend of Zelda: Breath of the Wild)"
"./botwfxaa.png"
"./botwsmaa.png"
>}}
>}}
You can find it in `Emulation > Configure > Graphics > Anti-Aliasing Method`.
@ -130,7 +130,7 @@ although the issue persists at other values. byte[] continues working on the iss
"The so called RADV acne (Super Mario Odyssey)"
"./off1bug.png"
"./off1fix.png"
>}}
>}}
The change also addresses an issue with the erroneous rendering of water in the game `Super Mario Sunshine` with automatic anisotropy on Lavapipe (mesa, Linux), although the error still occurs at other anisotropy values.
@ -138,7 +138,7 @@ The change also addresses an issue with the erroneous rendering of water in the
"Kind of makes it look even older (Super Mario Sunshine)"
"./off2bug.png"
"./off2fix.png"
>}}
>}}
byte[] also {{< gh-hovercard "9415" "corrected the semantics of data cache management operations" >}} in the memory.