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Update index.md
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date = "2023-01-05T12:00:00-03:00"
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title = "Progress Report December 2020"
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title = "Progress Report December 2022"
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author = "Honghoa"
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coauthor = "GoldenX86"
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forum = 0
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@ -90,7 +90,7 @@ The results speak for themselves:
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"Here you can see an ideal test case for SMAA, the simple triangle of death"
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"./noaa.png"
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"./smaa.png"
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>}}
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>}}
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{{< single-title-imgs
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"Ropes and power lines, the classical example for anti-aliasing testing (Pokémon Scarlet)"
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@ -113,7 +113,7 @@ Only users with old integrated GPUs should avoid SMAA. For the rest, it’s a sa
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"SMAA doesn’t suffer from the horrible colour banding of FXAA (The Legend of Zelda: Breath of the Wild)"
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"./botwfxaa.png"
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"./botwsmaa.png"
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>}}
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>}}
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You can find it in `Emulation > Configure > Graphics > Anti-Aliasing Method`.
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@ -130,7 +130,7 @@ although the issue persists at other values. byte[] continues working on the iss
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"The so called RADV acne (Super Mario Odyssey)"
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"./off1bug.png"
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"./off1fix.png"
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>}}
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>}}
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The change also addresses an issue with the erroneous rendering of water in the game `Super Mario Sunshine` with automatic anisotropy on Lavapipe (mesa, Linux), although the error still occurs at other anisotropy values.
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@ -138,7 +138,7 @@ The change also addresses an issue with the erroneous rendering of water in the
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"Kind of makes it look even older (Super Mario Sunshine)"
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"./off2bug.png"
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"./off2fix.png"
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>}}
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>}}
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byte[] also {{< gh-hovercard "9415" "corrected the semantics of data cache management operations" >}} in the memory.
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