mirror of
https://github.com/yuzu-emu/yuzu-emu.github.io.git
synced 2025-08-03 15:41:12 +00:00
Flam's second pass.
Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com>
This commit is contained in:
parent
ab7668c2f9
commit
e37a160b5a
|
@ -6,7 +6,7 @@ coauthor = "Honghoa"
|
|||
forum = 0
|
||||
+++
|
||||
|
||||
Glad to have you here, yuz-ers! This month we're proud to showcase a ton of kernel changes that finally fix long standing bugs, massive performance improvements, UI and input changes, and more!
|
||||
Glad to have you here, yuz-ers! This month, we're proud to showcase a ton of kernel changes that finally fix long standing bugs, massive performance improvements, UI and input changes, and more!
|
||||
|
||||
<!--more-->
|
||||
|
||||
|
@ -188,7 +188,7 @@ As a way to test how strong the current rumble setting is, you can now {{< gh-ho
|
|||
"./rumble.png| Joy-Con goes BRRRR"
|
||||
>}}
|
||||
|
||||
Gamepads have drift, but not only in the exaggerated fashion Joy-Cons are known for, every gamepad has a certain degree of drifting to it.
|
||||
Gamepads have drift, not only in the exaggerated fashion Joy-Cons are known for, but every gamepad has a certain degree of drifting to it.
|
||||
To hide this, consoles auto-center their sticks.
|
||||
|
||||
On yuzu, one of the limitations of [SDL](https://www.libsdl.org/) is that it will only read the factory calibration on a Nintendo official controller, skipping any user calibration profile that may be available.
|
||||
|
@ -208,7 +208,7 @@ Terminal warriors can now enjoy some Just Dance too.
|
|||
|
||||
[xerpi](https://github.com/xerpi) {{< gh-hovercard "7866" "implemented the 32 bit version" >}} of the `OutputDebugString`, `CreateCodeMemory`, and `ControlCodeMemory` supervisor calls. Thanks!
|
||||
|
||||
xerpi’s help has a bigger objective in mind than just helping some weird Switch emulator.
|
||||
xerpi’s help has a bigger objective in mind than just helping some little-known Switch emulator.
|
||||
They’re developing [vita2hos](https://github.com/xerpi/vita2hos), a translation layer to run `PlayStation Vita` apps and games natively on the Nintendo Switch!
|
||||
The road ahead is long, since most Switch debug tools are 64-bit only, and the Vita is firmly a 32-bit console, so several rewrites and changes are in order to get the project going.
|
||||
|
||||
|
|
Loading…
Reference in a new issue