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Update index.md
Fixing pics
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@ -90,8 +90,8 @@ This work solves rendering issues in games like `Disney Speedstorm` and `Titan G
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{{< single-title-imgs-compare
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{{< single-title-imgs-compare
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"Look, the most powerful mouse in the world (Disney Speedstorm)"
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"Look, the most powerful mouse in the world (Disney Speedstorm)"
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"./depthbug.png"
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"./disneybug.png"
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"./depthfix.png"
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"./disneyfix.png"
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>}}
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>}}
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Some games also make aliases of images in the D32 depth format.
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Some games also make aliases of images in the D32 depth format.
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@ -196,7 +196,7 @@ And to close the graphics section, by following this chain of events, the previo
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95 lines of {{< gh-hovercard "11896" "cropping-behaviour code changes" >}} later, and byte[] solved the issue.
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95 lines of {{< gh-hovercard "11896" "cropping-behaviour code changes" >}} later, and byte[] solved the issue.
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{{< imgs
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{{< imgs
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"./tt.png| Good aesthetics (Arcaea)"
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"./arcaea.png| Good art style (Arcaea)"
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>}}
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>}}
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## Android changes
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## Android changes
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@ -331,7 +331,7 @@ Our audio connoisseur Maide found thanks to user reports that `Ancient Rush 2` w
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{{< gh-hovercard "11735" "Clearing the DPS buffer" >}} after each call execution closes the issue.
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{{< gh-hovercard "11735" "Clearing the DPS buffer" >}} after each call execution closes the issue.
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{{< imgs
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{{< imgs
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"./poke.png| Diggy Diggy Hole! (Ancient Rush 2)"
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"./ar2.png| Diggy Diggy Hole! (Ancient Rush 2)"
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>}}
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>}}
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Speaking of audio, byte[] accomplished another blow to shutdown crashes by {{< gh-hovercard "11778" "fixing a shutdown deadlock" >}} in the audio renderer.
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Speaking of audio, byte[] accomplished another blow to shutdown crashes by {{< gh-hovercard "11778" "fixing a shutdown deadlock" >}} in the audio renderer.
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