Update index.md

Fixing pics
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Matías Locatti 2023-11-14 02:44:35 -03:00 committed by GitHub
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@ -90,8 +90,8 @@ This work solves rendering issues in games like `Disney Speedstorm` and `Titan G
{{< single-title-imgs-compare
"Look, the most powerful mouse in the world (Disney Speedstorm)"
"./depthbug.png"
"./depthfix.png"
"./disneybug.png"
"./disneyfix.png"
>}}
Some games also make aliases of images in the D32 depth format.
@ -196,7 +196,7 @@ And to close the graphics section, by following this chain of events, the previo
95 lines of {{< gh-hovercard "11896" "cropping-behaviour code changes" >}} later, and byte[] solved the issue.
{{< imgs
"./tt.png| Good aesthetics (Arcaea)"
"./arcaea.png| Good art style (Arcaea)"
>}}
## Android changes
@ -331,7 +331,7 @@ Our audio connoisseur Maide found thanks to user reports that `Ancient Rush 2` w
{{< gh-hovercard "11735" "Clearing the DPS buffer" >}} after each call execution closes the issue.
{{< imgs
"./poke.png| Diggy Diggy Hole! (Ancient Rush 2)"
"./ar2.png| Diggy Diggy Hole! (Ancient Rush 2)"
>}}
Speaking of audio, byte[] accomplished another blow to shutdown crashes by {{< gh-hovercard "11778" "fixing a shutdown deadlock" >}} in the audio renderer.