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Update index.md
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@ -142,7 +142,7 @@ But why stop there? There’s more work baked into the Android builds ― here
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- t895 {{< gh-hovercard "12034" "added a drop shadow" >}} to the FPS counter to improve readability, and allowed the device’s font style to control the text size of the FPS readout.
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- t895 {{< gh-hovercard "12034" "added a drop shadow" >}} to the FPS counter to improve readability, and allowed the device’s font style to control the text size of the FPS readout.
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- When enabled, {{< gh-hovercard "12035" "t895 now blocks Picture-in-Picture" >}} during startup or shutdown, improving stability.
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- When enabled, {{< gh-hovercard "12035" "t895 now blocks Picture-in-Picture" >}} during startup or shutdown, improving stability.
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- [Blinkhawk](https://github.com/FernandoS27) {{< gh-hovercard "12036" "disabled write syncing" >}} on Android devices running Turnip drivers, fixing crashes in games like `Red Dead Redemption` and `Luigi’s Mansion 3`.
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- [Blinkhawk](https://github.com/FernandoS27) {{< gh-hovercard "12036" "disabled write syncing" >}} on Android devices running Turnip drivers, fixing crashes in games like `Red Dead Redemption` and `Luigi’s Mansion 3`.
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- By democratic decision from the users, {{< gh-hovercard "12043" "t895 has disabled Picture-in-Picture " >}} by default. Work by t895.
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- By democratic decision from the users, {{< gh-hovercard "12043" "t895 has disabled Picture-in-Picture " >}} by default.
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- Blinkhawk re-enabled using {{< gh-hovercard "12081" "multithreaded pipeline compilation" >}} for Android, reducing stuttering when loading caches at boot and building new shaders while in-game. This was made possible thanks to the lower resource consumption under NCE.
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- Blinkhawk re-enabled using {{< gh-hovercard "12081" "multithreaded pipeline compilation" >}} for Android, reducing stuttering when loading caches at boot and building new shaders while in-game. This was made possible thanks to the lower resource consumption under NCE.
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- byte[] found another cause for {{< gh-hovercard "12083" "crashes on Mali GPUs:" >}} they don’t support multi-viewport rendering. Disabling this feature greatly improves stability on Mali equipped devices. (And so the list of features Mali doesn’t support keeps growing.)
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- byte[] found another cause for {{< gh-hovercard "12083" "crashes on Mali GPUs:" >}} they don’t support multi-viewport rendering. Disabling this feature greatly improves stability on Mali equipped devices. (And so the list of features Mali doesn’t support keeps growing.)
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- The upper {{< gh-hovercard "12091" "speed limit was increased to 400%," >}} as t895 found out using a high limit is more stable than disabling it at all. Happy benchmarking!
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- The upper {{< gh-hovercard "12091" "speed limit was increased to 400%," >}} as t895 found out using a high limit is more stable than disabling it at all. Happy benchmarking!
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