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Update index.md
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@ -199,9 +199,11 @@ This could be an interesting experiment for Fermi users or other EoL hardware on
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The fun testing for multiprocess revealed a graphical issue when opening the web applet help page in `Super Smash Bros. Ultimate`.
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One fix for {{< gh-hovercard "12875" "pitch linear reading and writing" >}} in the software blitter code later, and Blinkhawk resolved the issue.
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{{< imgs
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"./webapplet.png| Da Rules (Super Smash Bros. Ultimate)"
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>}}
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{{< single-title-imgs-compare
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"Da Rules (Super Smash Bros. Ultimate)"
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"./webappletbug.png"
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"./webapplet.png"
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>}}
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Android users have regularly reminded us that `Mortal Kombat 11` is unable to boot.
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After his enthusiastic walk through the code, byte[] found that 8-bit and 16-bit storage writes in shaders were completely broken on hardware which did not support them.
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