mirror of
https://github.com/yuzu-emu/yuzu-emu.github.io.git
synced 2025-07-27 12:11:56 +00:00
ups
This commit is contained in:
parent
f257ac7598
commit
fe5ca0356b
|
@ -130,12 +130,12 @@ yuzu has always been unstable when stopping emulation, and there are several rea
|
||||||
|
|
||||||
You’ve been asking for it for ages, and [german77](https://github.com/german77) delivers. [Mouse support is here!](https://github.com/yuzu-emu/yuzu/pull/4939) With this, users can now set their mouse as they desire, be it an analog stick, buttons, motion, or touch screen emulation. A controller with motion support is still the recommended input method, but a mouse can save you in a pinch.
|
You’ve been asking for it for ages, and [german77](https://github.com/german77) delivers. [Mouse support is here!](https://github.com/yuzu-emu/yuzu/pull/4939) With this, users can now set their mouse as they desire, be it an analog stick, buttons, motion, or touch screen emulation. A controller with motion support is still the recommended input method, but a mouse can save you in a pinch.
|
||||||
|
|
||||||
|
As an extra gift for keyboard users, [german77](https://github.com/german77) also added support for [better analog emulation with keyboard inputs.](https://github.com/yuzu-emu/yuzu/pull/4905) With this change, keyboard players can now “drift” the emulated analog stick to get any angle, not just the fixed eight directions you can get by pressing key combinations.
|
||||||
|
|
||||||
{{< imgs
|
{{< imgs
|
||||||
"./analogkey.png| You can find this setting in Emuation > Configure... > Controls > Advanced > Emulate Analog with Keyboard Input"
|
"./analogkey.png| You can find this setting in Emuation > Configure... > Controls > Advanced > Emulate Analog with Keyboard Input"
|
||||||
>}}
|
>}}
|
||||||
|
|
||||||
As an extra gift for keyboard users, [german77](https://github.com/german77) also added support for [better analog emulation with keyboard inputs.](https://github.com/yuzu-emu/yuzu/pull/4905) With this change, keyboard players can now “drift” the emulated analog stick to get any angle, not just the fixed eight directions you can get by pressing key combinations.
|
|
||||||
|
|
||||||
[german77](https://github.com/german77) also enabled the use of [up to 8 different UDP servers.](https://github.com/yuzu-emu/yuzu/pull/4937) This allows for motion controls for each player.
|
[german77](https://github.com/german77) also enabled the use of [up to 8 different UDP servers.](https://github.com/yuzu-emu/yuzu/pull/4937) This allows for motion controls for each player.
|
||||||
|
|
||||||
By [using `NpadStyleSet`,](https://github.com/yuzu-emu/yuzu/pull/4959) [Morph](https://github.com/Morph1984) now limits the available input options depending on the game. For example, in `Pokémon: Let’s Go`, the options are now limited to either Handheld, Left Joy-Con, or Right Joy-Con.
|
By [using `NpadStyleSet`,](https://github.com/yuzu-emu/yuzu/pull/4959) [Morph](https://github.com/Morph1984) now limits the available input options depending on the game. For example, in `Pokémon: Let’s Go`, the options are now limited to either Handheld, Left Joy-Con, or Right Joy-Con.
|
||||||
|
|
Loading…
Reference in a new issue