Updated Super Mario Odyssey (markdown)

M&M 2020-05-13 19:16:07 -07:00
parent 01c37d11ba
commit 03971fb46c

@ -8,6 +8,8 @@ Please note that while the `1.3.0` update does run in the emulator, it introduce
AMD GPU users can expect graphical bugs and lower performance on this title on OpenGL. These issues are caused by the AMD's Windows driver. Switching to Vulkan API helps with these issues, however, you will have to recompile the shaders every time you boot the game as Vulkan currently does not have a shader cache.
AMD Navi GPUs have shadow rendering issues in Vulkan due to deferred shading.
#### Additional info
The `Asynchronous GPU Emulation` option, which can be enabled in Emulation > Configure > Graphics (must be enabled before loading the game), will improve performance at the cost of visual quality.