Rodolfo Bogado
4e6c64bf8d
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
4a6eff3b7b
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
2018-11-11 16:31:00 -03:00
Rodolfo Bogado
e9610ec0dd
set sampler max lod, min lod, lod bias and max anisotropy
2018-11-11 16:31:00 -03:00
FernandoS27
3088e36237
Improved GPU Caches lookup Speed
2018-11-11 12:53:25 -04:00
bunnei
eaee73f95d
Merge pull request #1669 from ReinUsesLisp/fixup-gs
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gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
bunnei
c82bccab56
Merge pull request #1663 from lioncash/raster
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rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
bunnei
1916213311
Merge pull request #1648 from FernandoS27/texs-3-array
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Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
bunnei
8ea6261547
Merge pull request #1654 from degasus/dirty_flags
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gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
James Rowe
93fca5d9cf
Merge pull request #1656 from ogniK5377/message-queue
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Ability to switch between docked and undocked mode in-game
2018-11-10 11:27:17 -07:00
David Marcec
48cd61d9c8
Added maybe_unused
2018-11-10 18:07:34 +11:00
David Marcec
ddc242dd51
Added ToPosixTime & ToPosixTimeWithMyRule
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Added instead of using a seperate PR to prevent conflicts
2018-11-10 17:41:57 +11:00
ReinUsesLisp
8d4bb10d44
gl_shader_decompiler: Guard out of bound geometry shader input reads
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Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
David Marcec
84c6134264
Added consts and static
2018-11-10 12:31:48 +11:00
David Marcec
4f78f5c0df
Implement GetClockSnapshot
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Needed by megaman 11
2018-11-10 01:25:56 +11:00
Frederic Laing
e2bf581e3a
gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface
2018-11-08 16:50:09 +01:00
Frederic Laing
1d36aec267
gl_rasterizer: Fix compiler warnings
2018-11-08 13:33:30 +01:00
Lioncash
9046f764bf
rasterizer_cache: Remove reliance on the System singleton
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Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
Lioncash
9de523fd90
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
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Ensures that destruction will always do the right thing in any context.
2018-11-08 00:31:39 -05:00
Lioncash
29f082775b
gl_resource_manager: Amend clang-format discrepancies
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Fixes the buildbot.
2018-11-08 00:23:45 -05:00
bunnei
0e05a9d58f
Merge pull request #1658 from ogniK5377/holdtype-style
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Updated npad styles on holdtype switches
2018-11-07 20:59:01 -08:00
David
581406af18
svcBreak now dumps information from the debug buffer passed ( #1646 )
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* svcBreak now dumps information from the debug buffer passed
info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.
* Addressed comments
2018-11-07 20:43:54 -08:00
bunnei
481d8716e0
Merge pull request #1655 from ogniK5377/shantae
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Implement acc:TrySelectUserWithoutInteraction
2018-11-07 20:41:06 -08:00
FernandoS27
d347623d6f
Correct issue where texturelod could not be applied to 2darrayshadow
2018-11-07 21:48:45 -04:00
David Marcec
40db288a2a
Renamed CheckIfOperationChanged to OnDockedModeChanged
2018-11-08 12:12:00 +11:00
FernandoS27
ad2f47b579
Implement 3 coordinate array in TEXS instruction
2018-11-07 17:04:30 -04:00
David Marcec
a9c25ab9e4
Updated npad styles on holdtype switches
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Fixes input for megaman
2018-11-08 01:07:14 +11:00
David Marcec
fd1ef25257
Fixups
2018-11-07 20:12:27 +11:00
bunnei
81ff9e2473
Merge pull request #1630 from bunnei/fix-mapbufferex
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memory_manager: Do not MapBufferEx over already in use memory.
2018-11-07 00:14:36 -08:00
bunnei
74bce4d68f
Merge pull request #1635 from Tinob/master
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Implement multi-target viewports and blending
2018-11-07 00:11:49 -08:00
David Marcec
41e99d8880
Ability to switch between docked and undocked mode in-game
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Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
David Marcec
ad45d68871
fixed spelling error
2018-11-07 12:04:43 +11:00
David Marcec
49cb4fa37b
Added missing log
2018-11-07 11:46:04 +11:00
David Marcec
92fcc6d15a
Implement acc:TrySelectUserWithoutInteraction
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Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-07 11:45:01 +11:00
Markus Wick
359db6a673
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-06 22:31:33 +01:00
Markus Wick
0590dd2971
gl_rasterizer: Split VAO and VB setup functions.
2018-11-06 22:31:33 +01:00
greggameplayer
d3b9599b2d
Merge branch 'master' into Texture2DArray
2018-11-06 19:05:57 +01:00
Markus Wick
2c87f10267
gl_rasterizer_cache: Add profiles for Copy and Blit.
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They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06 17:45:32 +01:00
Markus Wick
7e59e907ef
gl_resource_manager: Profile creation and deletion.
2018-11-06 17:45:32 +01:00
Markus Wick
80e4dbdce7
gl_stream_buffer: Profile orphaning of stream buffer.
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This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06 17:45:32 +01:00
Markus Wick
2ba4d878e5
microprofile: Drop ReleaseActiveBuffer scope.
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This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-11-06 17:45:32 +01:00
Frederic Laing
d34d0bfc87
configure_system: Fix compiler warning
2018-11-06 16:38:10 +01:00
Frederic Laing
6c8b788d32
yuzu/main: Fix compiler warning
2018-11-06 15:22:24 +01:00
Markus Wick
54df9fe29e
gl_resource_manager: Split implementations in .cpp file.
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Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-06 14:40:39 +01:00
Frederic Laing
ba2cdcdc5a
Implement SetMemoryPermission
2018-11-06 10:21:01 +01:00
bunnei
cdb19e71fe
Merge pull request #1616 from FernandoS27/cube-array
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Implement Cube Arrays
2018-11-05 15:28:48 -05:00
bunnei
722e7c05de
Merge pull request #1633 from ogniK5377/reload-input
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Fixed HID crash when launching more than 1 game & signaled styleset change event
2018-11-05 00:21:27 -05:00
bunnei
e10483a878
Merge pull request #1441 from CarlKenner/DebuggerLog
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logging: Add DebuggerBackend for logging to Visual Studio
2018-11-05 00:19:59 -05:00
bunnei
acdc770cfb
Merge pull request #1639 from DarkLordZach/open-yuzu-folder
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qt: Add help option to open yuzu folder
2018-11-05 00:19:15 -05:00
Rodolfo Bogado
19038db489
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
2018-11-05 00:24:19 -03:00
Rodolfo Bogado
145ae36963
Implement multi-target viewports and blending
2018-11-04 20:49:48 -03:00
bunnei
38c1c500ab
Merge pull request #1625 from FernandoS27/astc
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Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-04 18:47:26 -05:00
Mat M
d46e0acb3c
Merge pull request #1645 from dharmin/master
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Fix quickstart link
2018-11-04 18:05:33 -05:00
Dharmin K Shah
b2647dba33
Fix quickstart link
2018-11-05 00:36:49 +05:30
Frederic Laing
1c4365d928
Fix typo in BufferTransformFlags
2018-11-04 16:56:10 +01:00
Zach Hilman
52e7e8eed3
game_list: Only reload game list after relevant settings changed
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Prevents unnecessary reloads on every configuration operation.
2018-11-03 20:38:39 -04:00
Zach Hilman
97187b7ef6
qt: Add help option to open yuzu folder
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Opens a new file manager window at the UserDir.
2018-11-03 12:48:34 -04:00
Frederic Laing
ab7472345b
Stubbed SetMemoryPermission
2018-11-03 16:01:34 +01:00
greggameplayer
9249fadb9e
correct syntax
2018-11-02 14:28:28 +01:00
greggameplayer
cb8e4a4633
Merge branch 'master' into Texture2DArray
2018-11-02 14:26:32 +01:00
David Marcec
03c26d3406
Fixed incorrect hwopus assert
2018-11-02 15:23:38 +11:00
David Marcec
0bc323bafb
Fixed HID crash when launching more than 1 game & signaled syleset change event
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This should fix crashes when launching multiple games in yuzu
2018-11-02 12:35:49 +11:00
Zach Hilman
2d2ef05d8c
game_list: Make add-ons column optional
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As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
2018-11-01 20:27:12 -04:00
Zach Hilman
8f183a47dd
filesystem: Cache RegisteredCacheUnion instead of constructing on demand
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Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
2018-11-01 20:24:32 -04:00
Zach Hilman
97d425c304
file_sys: Use common KeyManager in NCA container types
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Creates a single KeyManager for the entire container and then passes it into the NCA constructor, eliminating several unnecessary KeyManager reads.
2018-11-01 20:23:38 -04:00
Zach Hilman
e20db909ee
content_archive: Add optional KeyManager parameter to constructor
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Allows resuing a common KeyManager when a large amount of NCAs are handled by the same class. Should the parameter not be provided, a new KeyManager will be constructed, as was the default behavior prior to this.
2018-11-01 20:22:29 -04:00
FernandoS27
60a184455c
Fix ASTC Decompressor to support depth parameter
2018-11-01 19:22:12 -04:00
bunnei
1069eced84
Merge pull request #1615 from lioncash/input
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configure_system: Contrain profile usernames to 32 characters
2018-11-01 19:10:26 -04:00
bunnei
4aa9779ae1
memory_manager: Do not MapBufferEx over already in use memory.
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- This fixes rendering when changing areas in Super Mario Odyssey.
2018-11-01 18:57:59 -04:00
bunnei
cc1fe93297
Merge pull request #1623 from Tinob/master
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Improve OpenGL state handling
2018-11-01 15:53:33 -04:00
FernandoS27
aee93f98f9
Fix ASTC formats
2018-11-01 13:08:19 -04:00
FernandoS27
31930a3334
Implemented ASTC 5x5
2018-11-01 13:06:24 -04:00
FernandoS27
678c18aa5c
Implement Cube Arrays
2018-11-01 11:56:19 -04:00
bunnei
9afcbba8e4
Merge pull request #1527 from FernandoS27/assert-flow
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Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
bunnei
de0ab806df
maxwell_3d: Restructure macro upload to use a single macro code memory.
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- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
2018-10-31 23:29:21 -04:00
bunnei
d08457f879
Merge pull request #1604 from FearlessTobi/port-4369
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Port citra-emu/citra#4369 : "compatdb: Use a seperate endpoint for testcase submission"
2018-10-31 22:37:07 -04:00
bunnei
86e70cf302
Merge pull request #1528 from FernandoS27/assert-control-codes
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Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
bunnei
0b33d38e9b
Merge pull request #1614 from ReinUsesLisp/surface-params
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video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-31 22:31:02 -04:00
Lioncash
a6830e61b8
configure_system: Contrain profile usernames to 32 characters
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Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.
Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
2018-10-31 02:05:00 -04:00
greggameplayer
9ae972ab4e
Implement SurfaceTarget Texture2DArray
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( needed by Mario+Rabbids Kingdom Battle )
2018-10-31 04:29:15 +01:00
Rodolfo Bogado
aca218aea0
Improve OpenGL state handling
2018-10-30 21:19:04 -03:00
Lioncash
9b9c586dff
service/usb: Update IPdSession's function table
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Updated based off information on SwitchBrew.
2018-10-30 15:23:49 -04:00
ReinUsesLisp
76754f5705
video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-30 16:07:20 -03:00
FernandoS27
5bb80ab009
Assert Control Codes Generation
2018-10-30 13:37:55 -04:00
bunnei
da5fcbf501
Merge pull request #1624 from lioncash/boost
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general: Remove unused boost inclusions where applicable
2018-10-30 13:13:39 -04:00
bunnei
c31412c433
Merge pull request #1595 from FreddyFunk/cast
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configure_system: Fix compiler warning
2018-10-30 00:27:41 -04:00
Lioncash
352b56367c
general: Remove unused boost inclusions where applicable
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Cleans up unused includes and trims off some dependencies on externals.
2018-10-30 00:09:46 -04:00
Frederic L
7a5eda5914
global: Use std::optional instead of boost::optional ( #1578 )
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* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
bunnei
adf26ae668
Merge pull request #1621 from lioncash/ipc
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hle_ipc: Make GetDomainMessageHeader return a regular pointer
2018-10-29 23:55:59 -04:00
Lioncash
6383653a8d
hle_ipc: Add member function for querying the existence of a domain header
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Gets rid of the need to call the getter and then check for null.
2018-10-29 23:28:04 -04:00
Lioncash
0cc347462d
hle_ipc: Make GetDomainMessageHeader return a regular pointer
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Nothing requires the shared owner ship here, so we can just return a
plain pointer.
2018-10-29 23:18:25 -04:00
bunnei
938e45eb83
Merge pull request #1611 from lioncash/const
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core: Add missing const variants of getters for the System class
2018-10-29 22:48:59 -04:00
bunnei
c5a849212f
Merge pull request #1580 from FernandoS27/mm-impl
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Implemented Mipmaps
2018-10-29 22:34:00 -04:00
bunnei
f1cb425d92
Merge pull request #1617 from FearlessTobi/fix-stretch-delay
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time_stretch: Switch to values of Citra
2018-10-29 19:09:30 -04:00
Zach Hilman
bdaa76c0db
ns: Implement command 400: GetApplicationControlData
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Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
2018-10-29 16:20:16 -04:00
Zach Hilman
1c0226815d
patch_manager: Add support for dumping decompressed NSOs
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When enabled in settings, PatchNSO will dump the unmodified NSO that it was passed to a file named <build id>.nso in the dump root for the current title ID.
2018-10-29 16:10:16 -04:00
Zach Hilman
48eb3742b9
settings: Add setting to control NSO dumping
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Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
2018-10-29 16:09:08 -04:00
Zach Hilman
9078bb9854
bis_factory: Add getter for mod dump root for a title ID
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Equates to yuzu_dir/dump/<title id>/
2018-10-29 16:08:03 -04:00
Zach Hilman
5ee19add1b
fsp_srv: Implement ISaveDataInfoReader
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An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
2018-10-29 13:54:39 -04:00
Zach Hilman
2e8177f0c9
fsp_srv: Implement command 61: OpenSaveDataInfoReaderBySaveDataSpaceId
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Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
2018-10-29 13:54:39 -04:00
Zach Hilman
df264d2ccb
savedata_factory: Expose accessors for SaveDataSpace
2018-10-29 13:54:38 -04:00
Zach Hilman
f2f679bf3f
loader/nro: Call RegisterRomFS from Load
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Allows NRO homebrew to use the RomFS in the ASET section.
2018-10-29 13:54:38 -04:00
Zach Hilman
b04e39107f
control_metadata: Add GetRawBytes function to NACP
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Returns the raw bytes of the NACP file. Needed for GetApplicationControlData which returns the raw, unprocessed NACP to the game.
2018-10-29 13:54:38 -04:00
bunnei
0270906dbf
Merge pull request #1613 from ReinUsesLisp/gl-utils
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video_core: Move OpenGL specific utils to its renderer
2018-10-29 13:22:14 -04:00
fearlessTobi
655694253a
time_stretch: Switch to values of Citra
2018-10-29 14:49:36 +01:00
bunnei
5d7167dfca
Merge pull request #1610 from slashiee/dxt1-alpha
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renderer_opengl: Enable alpha channel for DXT1 texture format
2018-10-28 21:29:43 -04:00
ReinUsesLisp
80cbd81276
video_core: Move OpenGL specific utils to its renderer
2018-10-28 22:22:30 -03:00
Rodolfo Bogado
e8b565b239
renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB
2018-10-28 20:52:57 -03:00
FernandoS27
3aa8b644a9
Assert Control Flow Instructions using Control Codes
2018-10-28 19:16:41 -04:00
FernandoS27
dde3094058
Fixed black textures, pixelation and we no longer require to auto-generate mipmaps
2018-10-28 19:00:49 -04:00
FernandoS27
f0e902a7d6
Fixed mipmap block autosizing algorithm
2018-10-28 19:00:05 -04:00
FernandoS27
87f8181405
Fixed Invalid Image size and Mipmap calculation
2018-10-28 19:00:04 -04:00
FernandoS27
f4432b5d0c
Fixed Block Resizing algorithm and Clang Format
2018-10-28 19:00:03 -04:00
FernandoS27
258f0f5c31
Implement Mip Filter
2018-10-28 19:00:01 -04:00
FernandoS27
dc85e3bff1
Zero out memory region of recreated surface before flushing
2018-10-28 19:00:00 -04:00
FernandoS27
bbf3b2da0c
Implement Mipmaps
2018-10-28 18:59:59 -04:00
Lioncash
a973a049b7
core: Make System references const where applicable
2018-10-28 17:45:29 -04:00
Lioncash
b77f571d20
core: Add missing const variants of getters for the System class
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Many of the Current<Thing> getters (as well as a few others) were
missing const qualified variants, which makes it a pain to retrieve
certain things from const qualified references to System.
2018-10-28 17:44:58 -04:00
Michael
635d1e5651
Enable alpha channel for DXT1 texture format
2018-10-28 14:11:04 -07:00
Frederic Laing
f50f065c31
configure_system: Fix compiler warning
2018-10-28 21:13:09 +01:00
Tobias
351d5a2227
Correct bpp value for ASTC_2D_8X5
2018-10-28 19:49:10 +01:00
bunnei
aa1cf608ed
Merge pull request #1601 from FernandoS27/shader-precision
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Improved Shader accuracy on Vertex and Geometry Shaders.
2018-10-28 13:06:21 -04:00
FernandoS27
e5ca097e32
Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332
2018-10-28 11:38:40 -04:00
fearlessTobi
585b6a6a50
compatdb: Use a seperate endpoint for testcase submission
2018-10-28 13:23:02 +01:00
bunnei
2239d47112
Merge pull request #1593 from lioncash/svc
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svc: Implement svcGetInfo command 0xF0000002
2018-10-28 04:38:48 -04:00
Frederic L
72d10ce66c
file_sys/patch_manager: Remove unnecessary if-statements ( #1586 )
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* remove unnecessary if-statements
* Addressed feedback
2018-10-28 02:30:29 -04:00
bunnei
0d449b77e2
Merge pull request #1598 from DeeJayBro/delete-directory
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service/filesystem: Implemented DeleteDirectory & DeleteDirectoryRecursive
2018-10-28 02:29:52 -04:00
bunnei
6f620b2441
Merge pull request #1600 from DarkLordZach/nsp-secondary-loader-fix
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loader/nsp: Move secondary loader initialization to constructor
2018-10-28 02:29:14 -04:00
Rodolfo Bogado
0287b2be6d
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
2018-10-28 01:13:55 -03:00
bunnei
a9d60c6103
Merge pull request #1602 from DarkLordZach/key-derivation-isxdigit
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key_manager: Use isxdigit instead of isdigit when reading key file
2018-10-27 23:54:48 -04:00
Zach Hilman
1fa31cf74d
key_manager: Use isxdigit instead of isdigit when reading key file
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Crypto revisions are hex numbers and this function only checks if the string is valid for stoul in base 16, so it should be isxdigit.
2018-10-27 21:56:10 -04:00
bunnei
8d89e88d2c
Merge pull request #1597 from lioncash/error
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configure_system: Indicate when filesystem operations fail
2018-10-27 21:09:31 -04:00
bunnei
d63f5acb15
Merge pull request #1594 from FreddyFunk/static-cast
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gl_rasterizer_cache: Fix compiler warning
2018-10-27 21:09:06 -04:00
FernandoS27
d8d557df86
Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD
2018-10-27 20:09:26 -04:00
bunnei
a9dc34ea5c
Merge pull request #1596 from FearlessTobi/port-4367
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Port citra-emu/citra#4367 : "cubeb_sink: ignore null-name device when selecting"
2018-10-27 13:26:24 -04:00
bunnei
ed95ce6bb7
Merge pull request #1592 from bunnei/prim-restart
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gl_rasterizer: Implement primitive restart.
2018-10-27 13:25:00 -04:00
FernandoS27
705300992e
Implement Default Block Height for each format
2018-10-27 10:17:39 -04:00
Zach Hilman
7c70746ec4
loader/nsp: Move secondary loader initialization to constructor
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Prevents nullptr bug when trying to dump the RomFS of an NSP resulting from secondary_loader not being initialized.
2018-10-27 10:16:29 -04:00
Frederic Laing
0bf24d310e
gl_rasterizer_cache: Fix compiler warning
2018-10-27 13:06:26 +02:00
DeeJayBro
3b1e4c0995
service/filesystem: Add DirectoryDelete & DirectoryDeleteRecursively
2018-10-27 11:56:39 +02:00
Lioncash
9024cbb5b8
configure_system: Make GetIcon() return the scaled 64x64 icon
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Avoids the need to put the scaling parameters all over the place for the
common case. The only other time scaling is done is to generate the
smaller 48x48 image, so this is fine.
2018-10-27 01:05:56 -04:00
Lioncash
85ed0af84e
configure_system: Move entry formatting for the user account list entries to its own function
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Avoids the need to duplicate this all over the place, and makes it
translator-friendly across the board.
2018-10-27 01:05:56 -04:00
Lioncash
8eaf857d06
configure_system: Display errors to the user if file operations fail when setting user images
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We should display an error to the user if setting a user image for an
account fails, rather than continuing onwards.
2018-10-27 01:05:50 -04:00
Weiyi Wang
12c365b549
cubeb_sink: ignore null-name device when selecting
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We already ignore them on listing devices. We should do the same when selecting devices. This fix a crash when opening a specific device while there is a null device in the list
2018-10-27 00:43:04 +02:00
Lioncash
7de8e36343
svc: Localize the GetInfo enum class to the function itself
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Nothing from this enum is intended to be used outside of this function.
2018-10-26 12:49:14 -04:00
Lioncash
6594853eb1
svc: Implement svcGetInfo command 0xF0000002
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This retrieves:
if (curr_thread == handle_thread) {
result = total_thread_ticks + (hardware_tick_count - last_context_switch_ticks);
} else if (curr_thread == handle_thread && sub_id == current_core_index) {
result = hardware_tick_count - last_context_switch_ticks;
}
2018-10-26 12:49:11 -04:00
bunnei
58444a0376
gl_rasterizer: Implement primitive restart.
2018-10-26 00:42:57 -04:00
bunnei
d278f25bda
Merge pull request #1533 from FernandoS27/lmem
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Implemented Shader Local Memory
2018-10-26 00:16:25 -04:00
bunnei
72e6b31a07
Merge pull request #1430 from DarkLordZach/remove-promote-dir
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vfs: Remove InterpretAsDirectory and related functions
2018-10-26 00:15:34 -04:00
bunnei
1f98dc30ea
Merge pull request #1591 from bunnei/depth-range
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gl_rasterizer: Implement depth range.
2018-10-26 00:12:20 -04:00
bunnei
949d9a7136
maxwell_3d: Add code for initializing register defaults.
2018-10-25 23:42:39 -04:00