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decode
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Merge pull request #4016 from ReinUsesLisp/invocation-info
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2020-06-02 09:47:53 -04:00 |
ast.cpp
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Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
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2019-10-25 09:01:31 -04:00 |
ast.h
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shader: Remove curly braces initializers on shared pointers
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2020-02-01 22:52:10 -03:00 |
compiler_settings.cpp
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Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
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2019-10-04 18:52:50 -04:00 |
compiler_settings.h
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Shader_IR: allow else derivation to be optional.
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2019-10-04 18:52:52 -04:00 |
control_flow.cpp
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shader/memory_util: Deduplicate code
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2020-04-26 01:38:51 -03:00 |
control_flow.h
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video_core: Rename "const buffer locker" to "registry"
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2020-03-09 18:40:06 -03:00 |
decode.cpp
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shader_ir: Separate float-point comparisons in ordered and unordered
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2020-05-09 04:55:15 -03:00 |
expr.cpp
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video_core/expr: Supply operator!= along with operator==
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2019-10-05 09:14:26 -04:00 |
expr.h
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Shader_IR: Address Feedback.
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2019-10-26 15:38:30 -04:00 |
memory_util.cpp
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shader/memory_util: Deduplicate code
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2020-04-26 01:38:51 -03:00 |
memory_util.h
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shader/memory_util: Deduplicate code
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2020-04-26 01:38:51 -03:00 |
node.h
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shader/other: Implement MEMBAR.CTS
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2020-05-27 00:19:45 -03:00 |
node_helper.cpp
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shader_decode: ATOM/ATOMS: add function to avoid code repetition
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2020-03-30 18:47:50 +07:00 |
node_helper.h
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Shader_IR: Implement initial code for tracking indexed samplers.
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2020-01-24 16:43:30 -04:00 |
registry.cpp
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engines/maxwell_3d: Add TFB registers and store them in shader registry
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2020-03-09 18:40:53 -03:00 |
registry.h
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engines/maxwell_3d: Add TFB registers and store them in shader registry
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2020-03-09 18:40:53 -03:00 |
shader_ir.cpp
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shader_ir: Separate float-point comparisons in ordered and unordered
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2020-05-09 04:55:15 -03:00 |
shader_ir.h
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shader/track: Move bindless tracking to a separate function
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2020-06-04 23:02:55 -03:00 |
track.cpp
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shader/track: Move bindless tracking to a separate function
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2020-06-04 23:02:55 -03:00 |
transform_feedback.cpp
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shader/transform_feedback: Expose buffer stride
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2020-03-13 18:33:05 -03:00 |
transform_feedback.h
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shader/transform_feedback: Expose buffer stride
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2020-03-13 18:33:05 -03:00 |