HeavenStudio/Assets/Scripts/Beatmap.cs

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using System;
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using System.Collections.Generic;
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namespace RhythmHeavenMania
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{
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[Serializable]
public class Beatmap
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{
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public float bpm;
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public List<Entity> entities = new List<Entity>();
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[Serializable]
public class Entity : ICloneable
{
public float beat;
public int track;
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public float length;
public float valA;
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public int type;
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public string datamodel;
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[Newtonsoft.Json.JsonIgnore] public Editor.TimelineEventObj eventObj;
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public object Clone()
{
return this.MemberwiseClone();
}
}
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}
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}