HeavenStudio/Assets/Scripts/LevelEditor/TimelineEventObj.cs

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C#
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2022-01-09 23:35:55 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Starpelly;
using DG.Tweening;
namespace RhythmHeavenMania.Editor
{
public class TimelineEventObj : MonoBehaviour
{
private float startPosX;
private float startPosY;
private bool isDragging;
private Vector3 lastPos;
[Header("Components")]
[SerializeField] private RectTransform PosPreview;
[SerializeField] private RectTransform PosPreviewRef;
[SerializeField] public Image Icon;
[Header("Properties")]
private int enemyIndex;
public float length;
private bool eligibleToMove = false;
private void Update()
{
if (Conductor.instance.isPlaying == true || Conductor.instance.isPaused)
{
Cancel();
return;
}
enemyIndex = GameManager.instance.Beatmap.entities.FindIndex(a => a.eventObj == this);
if (isDragging == true)
{
Vector3 mousePos;
mousePos = Input.mousePosition;
mousePos = Camera.main.ScreenToWorldPoint(mousePos);
PosPreview.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
PosPreview.transform.localPosition = new Vector3(Mathp.Round2Nearest(PosPreview.transform.localPosition.x, 0.25f), Mathp.Round2Nearest(PosPreview.transform.localPosition.y, 51.34f));
if (lastPos != transform.localPosition)
OnMove();
lastPos = PosPreview.transform.localPosition;
}
}
private void OnMove()
{
if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == PosPreview.transform.localPosition.x && c.track == (int)(PosPreview.transform.localPosition.y / 51.34f * -1)).Count > 0)
{
PosPreview.GetComponent<Image>().color = Color.red;
eligibleToMove = false;
}
else
{
PosPreview.GetComponent<Image>().color = Color.yellow;
eligibleToMove = true;
}
}
private void OnComplete()
{
var entity = GameManager.instance.Beatmap.entities[enemyIndex];
entity.beat = PosPreview.transform.localPosition.x;
GameManager.instance.SortEventsList();
entity.track = (int)(PosPreview.transform.localPosition.y / 51.34f) * -1;
this.transform.localPosition = PosPreview.transform.localPosition;
// transform.DOLocalMove(PosPreview.transform.localPosition, 0.15f).SetEase(Ease.OutExpo);
}
private void Cancel()
{
if (PosPreview) Destroy(PosPreview.gameObject);
eligibleToMove = false;
}
public void OnDown()
{
Vector3 mousePos;
PosPreview = Instantiate(PosPreviewRef, PosPreviewRef.transform.parent);
PosPreview.sizeDelta = new Vector2(100 * transform.GetComponent<RectTransform>().sizeDelta.x, transform.GetComponent<RectTransform>().sizeDelta.y);
PosPreview.transform.localPosition = this.transform.localPosition;
PosPreview.GetComponent<Image>().enabled = true;
PosPreview.GetComponent<Image>().color = Color.yellow;
mousePos = Input.mousePosition;
mousePos = Camera.main.ScreenToWorldPoint(mousePos);
startPosX = mousePos.x - PosPreview.transform.position.x;
startPosY = mousePos.y - PosPreview.transform.position.y;
isDragging = true;
}
public void OnUp()
{
isDragging = false;
if (eligibleToMove) OnComplete();
Cancel();
}
}
}