HeavenStudio/Assets/Scripts/LevelEditor/Selector.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
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namespace HeavenStudio.Editor
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{
public class Selector : MonoBehaviour
{
private bool clicked;
public static Selector instance { get; private set; }
private void Awake()
{
instance = this;
}
}
}